Warhammer 40,000: Space Marine 2 Update 7.0 patch notes – Private lobbies, new weapon, and more
By Marco Wutz

Cease your purging of xenos scum for a moment, as Saber Interactive and Focus Entertainment have published a new update for Warhammer 40,000: Space Marine 2 on April 15, 2025, on PC, PS5, and Xbox Series X|S.
Update 7.0 finally brings the long-awaited option to create private lobbies for PvP, allowing users to play against their friends without external interference and opening up the possibility to play a competitive tournament. Both PvP and PvE furthermore benefit from the addition of a weapon — the Inferno Pistol is a new secondary weapon for Snipers, Heavies, Assaults, and Vanguards.
In terms of PvE updates, the developers have extended the list of available weapons and added a new Operation called Exfiltration, which takes place on Avarax and has players escort a rogue Tech-Priest through the war-torn ruins. Oh, and there’s a Trygon to be slain. Another highlight is the immense update to weapon perks in PvE.
Find the full Warhammer 40,000: Space Marine 2 Update 7.0 patch notes below.
Full Warhammer 40,000: Space Marine 2 Update 7.0 patch notes
New Features
- New Operation: Exfiltration
- Private Lobbies in PvP
- Prestige Ranks in PvE
- New Secondary Weapon: Inferno Pistol
- Class-based matchmaking in Operations mode
- Experimental skill-based matchmaking and team balancing in Eternal War mode
PvE Extended List of Available Weapons:
- Heavy: Heavy Bolt Rifle | Heavy Bolt Pistol
- Tactical: Combat Knife | Plasma Pistol | Heavy Bolt Pistol
- Assault: Power Sword | Plasma Pistol
- Bulwark: Heavy Bolt Pistol
- Sniper: Heavy Bolt Pistol | Instigator Bolt Carbine
- Vanguard: Heavy Bolt Pistol | Bolt Carbine
New Season Pass Content
Space Wolves Chapter Pack:
- Space Wolves Chapter Champion (Vanguard)
- Space Wolves Chapter Weapon Skins (Bolt Carbine, Thunder Hammer, Chainsword)
- Space Wolves Chapter Customisation (Helmet, Chest, Pauldron, Greave, Heraldry markings)
Imperial Fists Champion Pack:
- Imperial Fists Champion (Tactical)
- Imperial Fists Signature Weapon Skin (Plasma Incinerator)
Customization
- New Colours: New default colours Volupus Pink and Thousand Sons Blue.
- Bulwark Cloth Recolouring: New feature to recolour the cloth for Bulwark tabard has been added as an option for the chest armour piece for customisation.
- Hands Recolouring: New feature to recolour the gauntlet armour piece is added. Now the primary colour is used to colour a fist and the secondary one colours a wrist and a shoulder part of the hand. (This one is for you, Iron Hands and Crimson Fists fans!)
- Lots of minor fixes for customisation of armour parts and emblems.
Gameplay and Balancing
- Eternal War: Match rewards are increased by 50%.
- PvE: Base XP for all difficulties in Operation Mode is increased by 10%.
Assault (PvE-only):
- Jump Pack Ability: Recharge speed increased by 10%.
- Contested Heals Restoring by Ground Pound was changed: Ground Pound restores 30% of max contested health, regardless of the type of enemy and their number. When hitting with Ground Pound, 30% of max contested health is restored.
- Added a maximum cap to restore fade HP per action; and a max target to restore health per action to the following weapons: Multi-Melta, Melta Rifle, Heavy Plasma Incinerator, Plasma Incinerator.
Weapons (PvE-only):
- Occulus Bolt Carbine: The Master-Crafted - Alpha (Accuracy) version of the Occulus Bolt Carbine has -15% spread now instead of the +15% spread.
- Multi-Melta: Fixed the bug where the rate-of-fire versions of the Multi-Melta did not have an increased rate of fire. Now, the Master-Crafted version has a 15% increase in RoF, the Artificer version has a 25% increase, and the Relic version has a 35% increase.
- Bolt Rifle (all versions): Base damage increased by 5%.
- Auto Bolt Rifle: Base damage increased by 5%. Headshot damage increased by 15%.
- Instigator Bolt Carbine: Base damage increased by 5%.
- Bolt Carbine (only Marksman Bolt Carbine versions): Max ammo increased by one magazine.
- Bolt Pistol: Max ammo increased by two magazines. Base damage increased by 5%. Headshot damage increased by 15%.
Heavy Bolt Rifle Rework
Artificer / Salvation of Bakka - Alpha:
- Magazine Capacity: Increased from 45 to 50
- Ammo Reserve: Increased from 180 to 200
Artificer / Drogos Reclamation - Beta:
- Accuracy: Lowered from 4.5 to 4
- Range: Increased from 6 to 8
- Magazine Capacity: Decreased from 50 to 45
- Ammo Reserve: Lowered from 200 to 180
- Added a scope
Relic / Gathalamor Crusade - Alpha:
- Magazine Capacity: Increased from 45 to 55
- Ammo reserve: Increased from 180 to 220
Relic / Ophelian Liberation - Beta:
- Accuracy: Lowered from 5.5 to 4
- Range: Increased from 6 to 8
- Magazine Capacity: Decreased from 50 to 45
- Ammo Reserve: Lowered from 200 to 180
- Added a scope
In addition to that:
- Max ammo is increased by one magazine.
- Headshot damage increased by 15%.
PvE Weapon Perks Update
Heavy Bolt Rifle:
- "Perpetual Precision" (Master-Crafted tier): The perk has been replaced with "Cleaving Fire" (Shots will penetrate enemy Block Stances dealing 25% of the usual Damage)
- "Able Precision" (Artificer tier): The perk has been reworked, the new version is “Remote Threat” (Enemies at a distance of more than 25 metres take 20% more Damage)
- "Fast Regeneration 1" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage)
- "Fast Regeneration 2" (Artificer tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
- "Head Hunter 2” (Artificer tier): Completely reworked, the new perk is “Tactical Precision”: Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%.
- "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
- "Rampage" (Relic tier): duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
- "Honed Precision" (Relic tier): Maximum Spread decreased by 25% to 50%.
- "Chaos Eliminator" (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
- "Tyranid Eliminator" (Relic tier): Replaced with “Remote Threat” (Enemies at a distance of more than 25 metres take 20% more Damage)
Bolt Rifle:
- "Able Precision" (Artificer tier): duration effect increased from 5 to 10 seconds.
- "Fast Regeneration 1" (Artificer tier): Replaced with "Adamantine Grip" (Recoil is reduced by 25%).
- "Fast Regeneration 2" (Artificer tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
- "Head Hunter 2” (Artificer tier): Completely reworked, the new perk is “Tactical Precision”: Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%.
- "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
- "Honed Precision" (Relic tier): Maximum Spread decreased by 25% to 50%.
- "Chaos Eliminator" (Relic tier): Replaced with "Perpetual Penetration" (Each shot penetrates 1 additional target).
- "Tyranid Eliminator" (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
Auto Bolt Rifle:
- "Honed Precision" (Standard tier): Maximum Spread decreased by 25% to 50%.
- "Fast Reload" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage)
- "Fast Regeneration 1" (Artificer tier): Replaced with “Elite Hunter” (After killing a Majoris-level or higher enemy with a Melee Weapon, Headshots deal 25% more Damage for 10 seconds).
- "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
- "Perpetual Precision" (Relic tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
Plasma Incinerator:
- "Rapid Cooling" (Master-Crafted tier): Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
- "Rampage" (Master-Crafted tier) : Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
- "Common Cooling" (Artificer tier): Completely reworked, the new perk is “Common Efficiency”: Common Shots generate 20% less Heat. Shots charge 20% slower.
- "Blast Radius 1” (Artificer tier): Damage radius increased from 5% to 10%
- "Blast Radius 2” (Artificer tier): Damage radius increased from 5% to 10%
- "Fast Venting" (Artificer tier): Completely reworked, the new perk is “Balanced Cooling”: Weapon cools 20% faster. Charged Shots generate 10% more Heat.
- "Retaliation" (Relic tier): Duration effect increased from 5 to 10 seconds.
- "Perfect Radius" (Relic tier): Duration effect increased from 5 to 10 seconds.
Stalker Bolt Rifle:
- "Fast Reload" (Standard tier): Completely reworked, the new perk is “Unwavering Resolve”: After reloading while having Low Ammo, damage increases by 25% for 5 seconds.
- "Long Shot" (Standard tier): Replaced with "Divine Might" (Damage increases by 10%).
- "Adamant Reload" (Master-Crafted tier): Replaced with "Adamant Hunter" (When your Health is below 30%. Headshots deal 25% more Damage).
- "Fast Regeneration 1" (Master-Crafted tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage)
- "Head Hunter 1" (Artificer tier): Replaced with "Cleaving Fire" (Shots will penetrate enemy Block Stances dealing 25% of the usual Damage).
- "Agile Hunter" (Relic tier): Duration effect increased from 5 to 10 seconds.
- "Tyranid Eliminator" (Relic Tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
- "Chaos Eliminator" (Relic Tier): Completely reworked, the new perk is “Remote Threat”: Enemies at a distance of more than 25 metres take 20% more Damage.
Bolt Carbine:
- "Perpetual Precision" (Standard tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage)
- "Elusive Precision" (Master-Crafter tier): Replaced with "Rapid Health" (When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 10%).
- "Retaliation" (Master-Crafted tier): Duration effect increased from 5 to 10 seconds.
- "Fast Regeneration 1" (Master-Crafter tier): Replaced with "Honed Precision" (Equipped Weapon's Maximum Spread decreases by 50% when firing without aiming)
- "Steel Grip" (Artificer tier): Completely reworked, the new perk is “Unwavering Resolve”: After reloading while having Low Ammo, damage increases by 25% for 5 seconds.
- "Rapid Health" (Artificer tier): Replaced with "Divine Might" (Damage increases by 10%).
- "Head Hunter" (Artificer tier): Replaced with "Cleaving Fire" (Shots will penetrate enemy Block Stances dealing 25% of the usual Damage).
- "Honed Precision" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage).
- "Fast Regeneration 2" (Relic tier): Replaced with "Perpetual Precision" (Maximum spread decreases by 10%).
- "Perpetual Precision" (Relic tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
Melta Rifle:
- "Fast Reload" (Standard tier): Completely reworked, the new perk is “Decisive Reload”: Finisher Majoris-level or higher enemy Melta restores Ammo by 1.
- "Adamant Reload" (Master-Crafted tier): Replaced with "Rapid Health" (When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 10%).
- "Fast Regeneration 1" (Master-Crafted tier): Completely reworked, the new perk is “Trick Shot”: Killing 5 enemies with one shot restores 1 Armour Segment. Cooldown is 30 seconds.
- "Fast Regeneration 2" (Artificer tier): Replaced with "Fast Reload" (The weapon reloads 10% faster).
- "Elusive Range" (Relic tier): Replaced with “Elusive Fire” (After a perfectly timed Dodge, Fire Rate increases by 25% for 10 seconds).
- "Elusive Fire" (Relic tier): Replaced with “Retaliation” (After a perfectly timed Dodge, you deal 25% more Damage for 10 seconds).
Instigator Bolt Carbine:
- "Adamantine Grip" (Master-Crafted tier): The perk has been replaced with "Divine Might" (Damage increases by 10%).
- "Honed Precision" (Artificer tier): Switched position in the tree with “Increased Capacity”.
- "Increased Capacity" (Artificer tier): Switched position in the tree with “Honed Precision”.
- "Fast Regeneration 1" (Artificer tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
- "Fast Regeneration 2" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage).
- "Head Hunter 2" (Artificer tier): Completely reworked, the new perk is “Tactical Precision”: Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%.
- "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
- "Fast Reload" (Relic tier): Completely reworked, the new perk is “Inspired Aim”: After killing a Majoris-level or higher enemy with a Melee Weapon, headshots deal 20% more damage for 10 seconds
- "Rampage" (Relic tier): Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
- "Adamantine Grip" (Relic tier): Replaced with “Death Strike” (After killing a Majoris-level or higher enemy with a Melee Weapon, you deal 25% more Damage for 10 seconds)
Bolt Sniper Rifle:
- "Long Shot" (Standard tier): Renamed into “Remote Threat”. Enemies at a distance of more than 25 metres take 20% more damage.
- "Fast Reload" (Standard tier): Replaced with "Extended Magazine" (Magazine Size increases by 15% of the maximum).
- "Finisher Reload" (Master-Crafted tier): Replaced with "Divine Might" (Damage increases by 10%).
- "Fast Regeneration 1" (Master-Crafted tier): Replaced with "Finisher Reload" (After a Finisher, the equipped Weapon instantly reloads).
- "Head Hunter 1" (Artificer tier): Completely reworked, the new perk is “Unwavering Resolve”: After reloading while having Low Ammo, damage increases by 25% for 5 seconds.
- "Honed Precision 1" (Artificer tier): Maximum Spread decreased from 25% to 50%.
- "Agile Hunter" (Relic tier): Completely reworked, the new perk is “Strong Start”: First round in a magazine deals 25% more damage.
- "Honed Precision 2" (Relic tier): Replaced with “Cleaving Fire” (Shots will penetrate Block Stances, dealing 25% of the usual Damage).
- “Reloaded Restoration” (Relic tier): Completely reworked, the new perk is “Strong Finish”: Last round in a magazine deals 50% more damage.
- "Great Might" (Relic tier): Replaced with “Reloaded Restoration” (After reloading, your Ammo Reserve is restored by 50% of the number of enemies hit. Cannot exceed maximum Ammo capacity.)
- "Tyranid Eliminator" (Relic tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
- "Chaos Eliminator" (Relic tier): Replaced with "Great Might" (Damage increases by 10% against Terminus-level enemies)
Las Fusil:
- "Head Hunter" (Standard tier): Replaced with "Perpetual Velocity" (Shots charge 15% faster)
- "Amplification 1" (Master-Crafted tier): Radius of Beam Weapons increased from 10% to 15%.
- "Amplification 2" (Artificer tier): Radius of Beam Weapons increased from 10% to 15%.
- "Amplification 3" (Artificer tier): Replaced with "Divine Might" (Damage increases by 10%).
- "Fast Regeneration 1” (Artificer tier): Replaced with "Charging Immunity" (While Charging a shot, you do not lose control from Heavy Hits).
- "Perpetual Velocity" (Relic tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage).
- "Charging Immunity" (Relic tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
- "Honed Precision" (Relic tier): Replaced with "Increased Capacity" (The maximum Ammo Reserve of this Weapon increases by 20%).
Heavy Bolter:
- "Heavy Precision" (Artificer tier): Replaced with "Honed Precision" (Equipped Weapon's Maximum Spread decreases by 50% when firing without aiming).
- "Honed Precision" (Relic tier): Replaced with "Divine Might" (Damage increases by 10%).
- "Weapon Strike" (Relic tier): Melee Damage increased from 15% to 50%.
Heavy Plasma Incinerator:
- "Rapid Cooling" (Master-Crafted tier): effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15.
- "Heavy Velocity 1" (Master-Crafted tier): Shots Charge rate increased from 10% to 15%.
- "Heavy Velocity 2" (Master-Crafted tier): Replaced with “Supercharged Shot” (Damage from a Charged Shot increases by 10%)
- "Supercharged Shot 2" (Artificer tier): Switched position in the tree with "Heavy Immunity" (Relic).
- "Retaliation" (Relic tier): Duration effect increased from 5 to 10 seconds.
- "Elusive Fire" (Relic tier): Duration effect increased from 5 to 10 seconds.
- “Plasma Speed” (Relic tier): Replaced with “Plasma Collection” (Energy reserve of Plasma Weapons increases by 20%).
- "Heavy Immunity" (Relic tier): Switched position in the tree with “Supercharged Shot 2” (Artificer).
Multi-Melta:
- "Weapon Strike" (Standard tier): effect increased from 15% to 50%.
- "Contingency Plan" (Master-Crafted tier): Completely reworked, the new perk is “Decisive Reload”: Performing a Finisher on a Majoris-level or higher enemy with this weapon restores Ammo by 1.
- "Fast Regeneration 1" (Artificer tier): Completely reworked, the new perk is “Trick Shot”: Killing 5 enemies with one shot restores 1 Armour Segment. Cooldown is 30 seconds.
- "Fast Regeneration 2" (Artificer tier): Replaced with "Divine Might" (Damage increases by 10%).
- "Elite Health" (Relic tier): Effect increased from 5% to 10%.
- "Weapon Strike" (Relic tier): Replaced with "Discipline" (When you have Low Ammo, you deal 25% more Damage)
- "Tyranid Eliminator” (Relic tier): Replaced with "Divine Might" (Damage increases by 10%).
- "Chaos Eliminator" (Relic tier): Completely reworked, the new perk is “Expedient Barrage”: Fire rate increases by 33% when firing without aiming.
Bolt Pistol:
- "Elusive Precision" (Master-Crafted tier): Replaced with "Head Hunter" (Headshots deal 10% more damage).
- "Retaliation" (Master-Crafted tier): Effect duration increased from 5 to 10 seconds.
- "Iron Grip” (Master-Crafted tier): Effect duration increased from 5 to 10 seconds.
- "Perpetual Precision 2" (Artificer tier): Replaced with "Increased Capacity" (The maximum Ammo Reserve of this Weapon increases by 20%).
- "Elite Hunter" (Relic tier): Effect duration increased from 5 to 10 seconds.
- "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
- "Honed Precision 1" (Relic tier): Maximum Spread decreased from 25% to 50%.
Plasma Pistol:
- "Common Cooling" (Standard tier): Replaced with “Plasma Collection” (Energy reserve of Plasma Weapons increases by 20%).
- "Rapid Cooling" (Master-Crafted tier): Effect duration increased 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
- "Rampage" (Master-Crafted tier): Effect duration increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
- "Blast Radius 1" (Master-Crafted tier): Replaced with “Plasma Collection” (Energy reserve of Plasma Weapons increases by 20%).
- "Supercharged Shot" (Master-Crafted tier): Replaced with "Divine Might" (Damage increases by 10%).
- "Blast Radius" (Artificer tier): Damage radius increase changed from 5% to 10%.
- "Perpetual Velocity 2" (Artificer tier) : Replaced with "Blast Radius" (Damage radius of a Charged Shot increases by 10%).
- "Perfect Radius" (Relic tier): Replaced with “Perfect Cooling” (After a perfectly timed Dodge, the equipped Weapon is completely cooled).
- "Retaliation" (Relic tier): Effect duration increased from 5 to 10 seconds.
- "Fast Venting" (Relic tier): Replaced with "Divine Might" (Damage increases by 10%).
Heavy Bolt Pistol:
- "Perpetual Precision" (Standard tier): Replaced with "Head Hunter" (Headshots deal 10% more damage).
- "Elite Precision" (Master-Crafted tier): Replaced with "Adamantine Grip": (Recoil is reduced by 25%).
- "Perpetual Precision" (Master-Crafted tier): Replaced with "Rapid Health" (When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 10%).
- "Perpetual Penetration" (Master-Crafted tier): Completely reworked, the new perk is “Remote Threat”: Enemies at a distance of more than 25 metres take 20% more Damage.
- "Gun Strike Reload" (Artificer tier): Replaced with "Perpetual Precision" (Maximum spread reduced by 10%).
- "Head Hunter 1" (Artificer tier): Replaced with "Discipline" (When you have Low Ammo, you deal 25% more Damage).
- "Head Hunter 2" (Artificer tier): Completely reworked, the new perk is “Strong Finish”: Last round in a magazine deals 50% more damage.
- "Honed Precision" (Relic tier): Replaced with "Gun Strike Reload" (After a Gun Strike, this Weapon instantly reloads).
- "Tyranid Eliminator" (Relic tier): Replaced with: "Head Hunter" (Headshots deal 10% more damage).
- "Great Might" (Standard tier): Replaced with "Divine Might" (Damage increases by 10%).
- "Death Strike" (Master-Crafted tier): Replaced with “Perpetual Penetration” (Each shot penetrates 1 additional target).
- "Close Combat" (Master-Crafted tier): Replaced with "Increased Capacity" (The maximum Ammo Reserve of this weapon increases by 20%).
- "Adamantine Grip" (Master-Crafted tier): Replaced with "Extended Magazine" (Magazine size increases by 15% of the maximum).
- "Iron Grip" (Artificer tier): Replaced with "Death Strike" (After killing a Majoris-level or higher enemy in melee combat, you deal 25% more Damage for 10 seconds).
- "Extended Magazine 1" (Artificer tier): Replaced with "Great Might" (Damage increases by 10% against Terminus-level enemies).
- "Extended Magazine 2" (Artificer tier): Completely reworked, the new perk is “Strong Start”: First round in a magazine deals 50% more damage.
- “Adamant Hunter” (Relic tier): Replaced with “Head Hunter” (Headshots deal 10% more damage).
- "Rapid Health" (Relic tier): Completely reworked, the new perk is “Able Damage”: After using a Class Ability, Damage increases by 20% for 10 seconds.
- "Divine Might" (Relic tier): Replaced with "Honed Precision" (Equipped Weapon’s Maximum Spread decreases by 50% when firing without aiming).
- "Chaos Eliminator" (Relic tier): Replaced with "Divine Might" (Damage increases by 10%).
Neo-Volkite Pistol:
- “Distributed Deflagration” (Relic tier): Fixed heat distribution to surrounding enemies.
Chainsword:
- "Armoured Strength" (Standard tier): Reworked, the new version is: If you have Armour remaining, Melee Damage increases by 10%.
- "Chaos Slayer" (Artificer tier): Completely reworked, the new perk is “Combined Onslaught”: Light Combo Attacks with this Weapon deal 10% more Melee Damage.
- "Tyranid Slayer" (Artificer tier): Completely reworked, the new perk is “Heavy Onslaught”: Heavy Attacks with this Weapon deal 15% more Melee Damage.
- "Full Throttle" (Relic tier): Moved to Artificer tier.
- “Trampling Stride” (Relic tier): Moved to Artificer tier.
Thunder Hammer:
- "Armoured Strength 1" (Standard tier): Reworked, the new version is: If you have Armour remaining, Melee Damage increases by 10%.
- "Chaos Slayer" (Artificer tier): Completely reworked, the new perk is “Braced Preparation”: While preparing Aftershock, you do not lose control upon taking Heavy Hits and you cannot be knocked back.
- "Tyranid Slayer" (Artificer tier): Completely reworked, the new perk is “After Aftershock”: After hitting an enemy with Aftershock, you deal 10% more Melee Damage for 10 seconds.
- "Armoured Strength 2" (Artificer tier): Completely reworked, the new perk is “Offense Initiated”: If your Armour is fully depleted, this Weapon deals 10% more Melee Damage.
Power Fist:
- "Armoured Strength 1" (Standard tier): Reworked, the new version is: If you have Armour remaining, Melee Damage increases by 10%.
- "Chaos Slayer" (Artificer tier): Completely reworked, the new perk is “Following Blow”: Backfist and Backfist 2 can be performed instantly after a charged Thrust Jab or Hammer Hook.
- "Tyranid Slayer" (Artificer tier): Completely reworked, the new perk is “Strength of Will”: While performing a Heavy Attack, you take 20% less Ranged Damage.
- "Tide of Battle" (Relic tier): Moved to Artificer tier.
- “Ground Shake” (Relic tier): Moved to Artificer tier.
Combat Knife:
- "Armoured Strength" (Standard tier): Reworked, the new version is: If you have Armour remaining, Melee Damage increases by 10%.
- "Chaos Slayer" (Artificer tier): Completely reworked, the new perk is “Combined Onslaught”: Light Combo Attacks with this Weapon deal 10% more Melee Damage.
- "Tyranid Slayer" (Artificer tier): Completely reworked, the new perk is “Heavy Onslaught”: Heavy Attacks with this Weapon deal 15% more Melee Damage.
- "Tide of Battle" (Relic tier): Moved to Artificer tier.
- “Reeling Blow” (Relic tier): Moved to Artificer tier.
Power Sword:
- "Armoured Strength" (Standard tier): Reworked, the new version is: If you have Armour remaining, Melee Damage increases by 10%.
- "Chaos Slayer" (Artificer tier): Completely reworked, the new perk is “Skilled Restoration”: When your Health is below 30%, a Power Whirl hit restores 1 Armour Segment. Cooldown is 10 seconds.
- "Tyranid Slayer" (Artificer tier): Completely reworked, the new perk is “Melee Onslaught”: This Weapon deals 10% more Melee Damage.
Class Perks Update
Tactical:
- Radiating Impact: Fixed incorrect bonus stack with Auspex Scan.
Sniper:
- Squad Renewal: Fixed incorrect ability charge restoring (15% instead of planned 10%).
- Renewal: Fixed typo in the description (5% ability charge restored instead of actual 15%).
Heavy:
- Enhanced Force: Fixed bonus to melee hold attacks that was mistakenly working in addition to bonus to all melee attacks.
Miscellaneous
PvP:
- Large amount of small fixes in level geometry collision.
AI:
- Carnifex and Helbrute Perfect Parry: Fixed an issue causing Perfect Parry against Carnifex and Helbrute not enabling Gun Strike mark.
- Lots of minor animation fixes for various enemies.
Operation Inferno:
- Now, if a player reaches the Thunderhawk extraction zone at the final stage of the level, the other players will be forcefully teleported there after some time (they will receive a notification about the teleportation after 1:30 and will be teleported 15 seconds later).
- Large amounts of small fixes in level geometry collision and Terminus enemies getting stuck in some areas.
Operation Obelisk:
- Added a few new voiceovers to make the objectives in the final gameplay sequence clearer.
- Fixed camera clipping on some checkpoints.
General Fixes:
- Fixed several issues with Gun Strike misfiring in rare cases.
- Fixed Jump Pack ability changing targets in some rare cases.
- Fixed several issues with Ordeals not counting correctly.
- Fixed a lot of minor issues with perks providing smaller gameplay bonuses than listed in the descriptions.
- Fixed a lot of minor issues with perks not triggering correctly.
- Fixed a lot of issues with perks not actually providing any benefits to contested health restoring in some cases.
- Lots of minor animation fixes for players.
- Minor UI, sound and VFX fixes and improvements.
- Localisation fixes.
Tech:
- Crash fixes and general stability improvements.
- General connectivity improvements.
- Major memory optimisation (Mostly for PvE and PvP).
- Slightly improved performance.