Warhammer 40,000: Space Marine 2 Update 7.0 patch notes – Private lobbies, new weapon, and more

Find out what Update 7.0 has in store for Space Marine 2.
Saber Interactive / Focus Entertainment

Cease your purging of xenos scum for a moment, as Saber Interactive and Focus Entertainment have published a new update for Warhammer 40,000: Space Marine 2 on April 15, 2025, on PC, PS5, and Xbox Series X|S.

Update 7.0 finally brings the long-awaited option to create private lobbies for PvP, allowing users to play against their friends without external interference and opening up the possibility to play a competitive tournament. Both PvP and PvE furthermore benefit from the addition of a weapon — the Inferno Pistol is a new secondary weapon for Snipers, Heavies, Assaults, and Vanguards.

In terms of PvE updates, the developers have extended the list of available weapons and added a new Operation called Exfiltration, which takes place on Avarax and has players escort a rogue Tech-Priest through the war-torn ruins. Oh, and there’s a Trygon to be slain. Another highlight is the immense update to weapon perks in PvE.

Find the full Warhammer 40,000: Space Marine 2 Update 7.0 patch notes below.

Full Warhammer 40,000: Space Marine 2 Update 7.0 patch notes

New Features

  • New Operation: Exfiltration
  • Private Lobbies in PvP
  • Prestige Ranks in PvE
  • New Secondary Weapon: Inferno Pistol
  • Class-based matchmaking in Operations mode
  • Experimental skill-based matchmaking and team balancing in Eternal War mode

PvE Extended List of Available Weapons:

  • Heavy: Heavy Bolt Rifle | Heavy Bolt Pistol
  • Tactical: Combat Knife | Plasma Pistol | Heavy Bolt Pistol
  • Assault: Power Sword | Plasma Pistol
  • Bulwark: Heavy Bolt Pistol
  • Sniper: Heavy Bolt Pistol | Instigator Bolt Carbine
  • Vanguard: Heavy Bolt Pistol | Bolt Carbine

New Season Pass Content

Space Wolves Chapter Pack:

  • Space Wolves Chapter Champion (Vanguard)
  • Space Wolves Chapter Weapon Skins (Bolt Carbine, Thunder Hammer, Chainsword)
  • Space Wolves Chapter Customisation (Helmet, Chest, Pauldron, Greave, Heraldry markings)

Imperial Fists Champion Pack:

  • Imperial Fists Champion (Tactical)
  • Imperial Fists Signature Weapon Skin (Plasma Incinerator)

Customization

  • New Colours: New default colours Volupus Pink and Thousand Sons Blue.
  • Bulwark Cloth Recolouring: New feature to recolour the cloth for Bulwark tabard has been added as an option for the chest armour piece for customisation.
  • Hands Recolouring: New feature to recolour the gauntlet armour piece is added. Now the primary colour is used to colour a fist and the secondary one colours a wrist and a shoulder part of the hand. (This one is for you, Iron Hands and Crimson Fists fans!)
  • Lots of minor fixes for customisation of armour parts and emblems.

Gameplay and Balancing

  • Eternal War: Match rewards are increased by 50%.
  • PvE: Base XP for all difficulties in Operation Mode is increased by 10%.

Assault (PvE-only):

  • Jump Pack Ability: Recharge speed increased by 10%.
  • Contested Heals Restoring by Ground Pound was changed: Ground Pound restores 30% of max contested health, regardless of the type of enemy and their number. When hitting with Ground Pound, 30% of max contested health is restored.
  • Added a maximum cap to restore fade HP per action; and a max target to restore health per action to the following weapons: Multi-Melta, Melta Rifle, Heavy Plasma Incinerator, Plasma Incinerator.

Weapons (PvE-only):

  • Occulus Bolt Carbine: The Master-Crafted - Alpha (Accuracy) version of the Occulus Bolt Carbine has -15% spread now instead of the +15% spread.
  • Multi-Melta: Fixed the bug where the rate-of-fire versions of the Multi-Melta did not have an increased rate of fire. Now, the Master-Crafted version has a 15% increase in RoF, the Artificer version has a 25% increase, and the Relic version has a 35% increase.
  • Bolt Rifle (all versions): Base damage increased by 5%.
  • Auto Bolt Rifle: Base damage increased by 5%. Headshot damage increased by 15%.
  • Instigator Bolt Carbine: Base damage increased by 5%.
  • Bolt Carbine (only Marksman Bolt Carbine versions): Max ammo increased by one magazine.
  • Bolt Pistol: Max ammo increased by two magazines. Base damage increased by 5%. Headshot damage increased by 15%.

Heavy Bolt Rifle Rework

Artificer / Salvation of Bakka - Alpha:

  • Magazine Capacity: Increased from 45 to 50
  • Ammo Reserve: Increased from 180 to 200

Artificer / Drogos Reclamation - Beta:

  • Accuracy: Lowered from 4.5 to 4
  • Range: Increased from 6 to 8
  • Magazine Capacity: Decreased from 50 to 45
  • Ammo Reserve: Lowered from 200 to 180
  • Added a scope

Relic / Gathalamor Crusade - Alpha:

  • Magazine Capacity: Increased from 45 to 55
  • Ammo reserve: Increased from 180 to 220

Relic / Ophelian Liberation - Beta:

  • Accuracy: Lowered from 5.5 to 4
  • Range: Increased from 6 to 8
  • Magazine Capacity: Decreased from 50 to 45
  • Ammo Reserve: Lowered from 200 to 180
  • Added a scope

In addition to that:

  • Max ammo is increased by one magazine.
  • Headshot damage increased by 15%.

PvE Weapon Perks Update

Heavy Bolt Rifle:

  • "Perpetual Precision" (Master-Crafted tier): The perk has been replaced with "Cleaving Fire" (Shots will penetrate enemy Block Stances dealing 25% of the usual Damage)
  • "Able Precision" (Artificer tier): The perk has been reworked, the new version is “Remote Threat” (Enemies at a distance of more than 25 metres take 20% more Damage)
  • "Fast Regeneration 1" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage)
  • "Fast Regeneration 2" (Artificer tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
  • "Head Hunter 2” (Artificer tier): Completely reworked, the new perk is “Tactical Precision”: Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%.
  • "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
  • "Rampage" (Relic tier): duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
  • "Honed Precision" (Relic tier): Maximum Spread decreased by 25% to 50%.
  • "Chaos Eliminator" (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
  • "Tyranid Eliminator" (Relic tier): Replaced with “Remote Threat” (Enemies at a distance of more than 25 metres take 20% more Damage)

Bolt Rifle:

  • "Able Precision" (Artificer tier): duration effect increased from 5 to 10 seconds.
  • "Fast Regeneration 1" (Artificer tier): Replaced with "Adamantine Grip" (Recoil is reduced by 25%).
  • "Fast Regeneration 2" (Artificer tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
  • "Head Hunter 2” (Artificer tier): Completely reworked, the new perk is “Tactical Precision”: Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%.
  • "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
  • "Honed Precision" (Relic tier): Maximum Spread decreased by 25% to 50%.
  • "Chaos Eliminator" (Relic tier): Replaced with "Perpetual Penetration" (Each shot penetrates 1 additional target).
  • "Tyranid Eliminator" (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).

Auto Bolt Rifle:

  • "Honed Precision" (Standard tier): Maximum Spread decreased by 25% to 50%.
  • "Fast Reload" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage)
  • "Fast Regeneration 1" (Artificer tier): Replaced with “Elite Hunter” (After killing a Majoris-level or higher enemy with a Melee Weapon, Headshots deal 25% more Damage for 10 seconds).
  • "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
  • "Perpetual Precision" (Relic tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.

Plasma Incinerator:

  • "Rapid Cooling" (Master-Crafted tier): Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
  • "Rampage" (Master-Crafted tier) : Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
  • "Common Cooling" (Artificer tier): Completely reworked, the new perk is “Common Efficiency”: Common Shots generate 20% less Heat. Shots charge 20% slower.
  • "Blast Radius 1” (Artificer tier): Damage radius increased from 5% to 10%
  • "Blast Radius 2” (Artificer tier): Damage radius increased from 5% to 10%
  • "Fast Venting" (Artificer tier): Completely reworked, the new perk is “Balanced Cooling”: Weapon cools 20% faster. Charged Shots generate 10% more Heat.
  • "Retaliation" (Relic tier): Duration effect increased from 5 to 10 seconds.
  • "Perfect Radius" (Relic tier): Duration effect increased from 5 to 10 seconds.

Stalker Bolt Rifle:

  • "Fast Reload" (Standard tier): Completely reworked, the new perk is “Unwavering Resolve”: After reloading while having Low Ammo, damage increases by 25% for 5 seconds.
  • "Long Shot" (Standard tier): Replaced with "Divine Might" (Damage increases by 10%).
  • "Adamant Reload" (Master-Crafted tier): Replaced with "Adamant Hunter" (When your Health is below 30%. Headshots deal 25% more Damage).
  • "Fast Regeneration 1" (Master-Crafted tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage)
  • "Head Hunter 1" (Artificer tier): Replaced with "Cleaving Fire" (Shots will penetrate enemy Block Stances dealing 25% of the usual Damage).
  • "Agile Hunter" (Relic tier): Duration effect increased from 5 to 10 seconds.
  • "Tyranid Eliminator" (Relic Tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
  • "Chaos Eliminator" (Relic Tier): Completely reworked, the new perk is “Remote Threat”: Enemies at a distance of more than 25 metres take 20% more Damage.

Bolt Carbine:

  • "Perpetual Precision" (Standard tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage)
  • "Elusive Precision" (Master-Crafter tier): Replaced with "Rapid Health" (When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 10%).
  • "Retaliation" (Master-Crafted tier): Duration effect increased from 5 to 10 seconds.
  • "Fast Regeneration 1" (Master-Crafter tier): Replaced with "Honed Precision" (Equipped Weapon's Maximum Spread decreases by 50% when firing without aiming)
  • "Steel Grip" (Artificer tier): Completely reworked, the new perk is “Unwavering Resolve”: After reloading while having Low Ammo, damage increases by 25% for 5 seconds.
  • "Rapid Health" (Artificer tier): Replaced with "Divine Might" (Damage increases by 10%).
  • "Head Hunter" (Artificer tier): Replaced with "Cleaving Fire" (Shots will penetrate enemy Block Stances dealing 25% of the usual Damage).
  • "Honed Precision" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage).
  • "Fast Regeneration 2" (Relic tier): Replaced with "Perpetual Precision" (Maximum spread decreases by 10%).
  • "Perpetual Precision" (Relic tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.

Melta Rifle:

  • "Fast Reload" (Standard tier): Completely reworked, the new perk is “Decisive Reload”: Finisher Majoris-level or higher enemy Melta restores Ammo by 1.
  • "Adamant Reload" (Master-Crafted tier): Replaced with "Rapid Health" (When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 10%).
  • "Fast Regeneration 1" (Master-Crafted tier): Completely reworked, the new perk is “Trick Shot”: Killing 5 enemies with one shot restores 1 Armour Segment. Cooldown is 30 seconds.
  • "Fast Regeneration 2" (Artificer tier): Replaced with "Fast Reload" (The weapon reloads 10% faster).
  • "Elusive Range" (Relic tier): Replaced with “Elusive Fire” (After a perfectly timed Dodge, Fire Rate increases by 25% for 10 seconds).
  • "Elusive Fire" (Relic tier): Replaced with “Retaliation” (After a perfectly timed Dodge, you deal 25% more Damage for 10 seconds).

Instigator Bolt Carbine:

  • "Adamantine Grip" (Master-Crafted tier): The perk has been replaced with "Divine Might" (Damage increases by 10%).
  • "Honed Precision" (Artificer tier): Switched position in the tree with “Increased Capacity”.
  • "Increased Capacity" (Artificer tier): Switched position in the tree with “Honed Precision”.
  • "Fast Regeneration 1" (Artificer tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
  • "Fast Regeneration 2" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage).
  • "Head Hunter 2" (Artificer tier): Completely reworked, the new perk is “Tactical Precision”: Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%.
  • "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
  • "Fast Reload" (Relic tier): Completely reworked, the new perk is “Inspired Aim”: After killing a Majoris-level or higher enemy with a Melee Weapon, headshots deal 20% more damage for 10 seconds
  • "Rampage" (Relic tier): Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
  • "Adamantine Grip" (Relic tier): Replaced with “Death Strike” (After killing a Majoris-level or higher enemy with a Melee Weapon, you deal 25% more Damage for 10 seconds)

Bolt Sniper Rifle:

  • "Long Shot" (Standard tier): Renamed into “Remote Threat”. Enemies at a distance of more than 25 metres take 20% more damage.
  • "Fast Reload" (Standard tier): Replaced with "Extended Magazine" (Magazine Size increases by 15% of the maximum).
  • "Finisher Reload" (Master-Crafted tier): Replaced with "Divine Might" (Damage increases by 10%).
  • "Fast Regeneration 1" (Master-Crafted tier): Replaced with "Finisher Reload" (After a Finisher, the equipped Weapon instantly reloads).
  • "Head Hunter 1" (Artificer tier): Completely reworked, the new perk is “Unwavering Resolve”: After reloading while having Low Ammo, damage increases by 25% for 5 seconds.
  • "Honed Precision 1" (Artificer tier): Maximum Spread decreased from 25% to 50%.
  • "Agile Hunter" (Relic tier): Completely reworked, the new perk is “Strong Start”: First round in a magazine deals 25% more damage.
  • "Honed Precision 2" (Relic tier): Replaced with “Cleaving Fire” (Shots will penetrate Block Stances, dealing 25% of the usual Damage).
  • “Reloaded Restoration” (Relic tier): Completely reworked, the new perk is “Strong Finish”: Last round in a magazine deals 50% more damage.
  • "Great Might" (Relic tier): Replaced with “Reloaded Restoration” (After reloading, your Ammo Reserve is restored by 50% of the number of enemies hit. Cannot exceed maximum Ammo capacity.)
  • "Tyranid Eliminator" (Relic tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
  • "Chaos Eliminator" (Relic tier): Replaced with "Great Might" (Damage increases by 10% against Terminus-level enemies)

Las Fusil:

  • "Head Hunter" (Standard tier): Replaced with "Perpetual Velocity" (Shots charge 15% faster)
  • "Amplification 1" (Master-Crafted tier): Radius of Beam Weapons increased from 10% to 15%.
  • "Amplification 2" (Artificer tier): Radius of Beam Weapons increased from 10% to 15%.
  • "Amplification 3" (Artificer tier): Replaced with "Divine Might" (Damage increases by 10%).
  • "Fast Regeneration 1” (Artificer tier): Replaced with "Charging Immunity" (While Charging a shot, you do not lose control from Heavy Hits).
  • "Perpetual Velocity" (Relic tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage).
  • "Charging Immunity" (Relic tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
  • "Honed Precision" (Relic tier): Replaced with "Increased Capacity" (The maximum Ammo Reserve of this Weapon increases by 20%).

Heavy Bolter:

  • "Heavy Precision" (Artificer tier): Replaced with "Honed Precision" (Equipped Weapon's Maximum Spread decreases by 50% when firing without aiming).
  • "Honed Precision" (Relic tier): Replaced with "Divine Might" (Damage increases by 10%).
  • "Weapon Strike" (Relic tier): Melee Damage increased from 15% to 50%.

Heavy Plasma Incinerator:

  • "Rapid Cooling" (Master-Crafted tier): effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15.
  • "Heavy Velocity 1" (Master-Crafted tier): Shots Charge rate increased from 10% to 15%.
  • "Heavy Velocity 2" (Master-Crafted tier): Replaced with “Supercharged Shot” (Damage from a Charged Shot increases by 10%)
  • "Supercharged Shot 2" (Artificer tier): Switched position in the tree with "Heavy Immunity" (Relic).
  • "Retaliation" (Relic tier): Duration effect increased from 5 to 10 seconds.
  • "Elusive Fire" (Relic tier): Duration effect increased from 5 to 10 seconds.
  • “Plasma Speed” (Relic tier): Replaced with “Plasma Collection” (Energy reserve of Plasma Weapons increases by 20%).
  • "Heavy Immunity" (Relic tier): Switched position in the tree with “Supercharged Shot 2” (Artificer).

Multi-Melta:

  • "Weapon Strike" (Standard tier): effect increased from 15% to 50%.
  • "Contingency Plan" (Master-Crafted tier): Completely reworked, the new perk is “Decisive Reload”: Performing a Finisher on a Majoris-level or higher enemy with this weapon restores Ammo by 1.
  • "Fast Regeneration 1" (Artificer tier): Completely reworked, the new perk is “Trick Shot”: Killing 5 enemies with one shot restores 1 Armour Segment. Cooldown is 30 seconds.
  • "Fast Regeneration 2" (Artificer tier): Replaced with "Divine Might" (Damage increases by 10%).
  • "Elite Health" (Relic tier): Effect increased from 5% to 10%.
  • "Weapon Strike" (Relic tier): Replaced with "Discipline" (When you have Low Ammo, you deal 25% more Damage)
  • "Tyranid Eliminator” (Relic tier): Replaced with "Divine Might" (Damage increases by 10%).
  • "Chaos Eliminator" (Relic tier): Completely reworked, the new perk is “Expedient Barrage”: Fire rate increases by 33% when firing without aiming.

Bolt Pistol:

  • "Elusive Precision" (Master-Crafted tier): Replaced with "Head Hunter" (Headshots deal 10% more damage).
  • "Retaliation" (Master-Crafted tier): Effect duration increased from 5 to 10 seconds.
  • "Iron Grip” (Master-Crafted tier): Effect duration increased from 5 to 10 seconds.
  • "Perpetual Precision 2" (Artificer tier): Replaced with "Increased Capacity" (The maximum Ammo Reserve of this Weapon increases by 20%).
  • "Elite Hunter" (Relic tier): Effect duration increased from 5 to 10 seconds.
  • "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
  • "Honed Precision 1" (Relic tier): Maximum Spread decreased from 25% to 50%.

Plasma Pistol:

  • "Common Cooling" (Standard tier): Replaced with “Plasma Collection” (Energy reserve of Plasma Weapons increases by 20%).
  • "Rapid Cooling" (Master-Crafted tier): Effect duration increased 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
  • "Rampage" (Master-Crafted tier): Effect duration increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
  • "Blast Radius 1" (Master-Crafted tier): Replaced with “Plasma Collection” (Energy reserve of Plasma Weapons increases by 20%).
  • "Supercharged Shot" (Master-Crafted tier): Replaced with "Divine Might" (Damage increases by 10%).
  • "Blast Radius" (Artificer tier): Damage radius increase changed from 5% to 10%.
  • "Perpetual Velocity 2" (Artificer tier) : Replaced with "Blast Radius" (Damage radius of a Charged Shot increases by 10%).
  • "Perfect Radius" (Relic tier): Replaced with “Perfect Cooling” (After a perfectly timed Dodge, the equipped Weapon is completely cooled).
  • "Retaliation" (Relic tier): Effect duration increased from 5 to 10 seconds.
  • "Fast Venting" (Relic tier): Replaced with "Divine Might" (Damage increases by 10%).

Heavy Bolt Pistol:

  • "Perpetual Precision" (Standard tier): Replaced with "Head Hunter" (Headshots deal 10% more damage).
  • "Elite Precision" (Master-Crafted tier): Replaced with "Adamantine Grip": (Recoil is reduced by 25%).
  • "Perpetual Precision" (Master-Crafted tier): Replaced with "Rapid Health" (When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 10%).
  • "Perpetual Penetration" (Master-Crafted tier): Completely reworked, the new perk is “Remote Threat”: Enemies at a distance of more than 25 metres take 20% more Damage.
  • "Gun Strike Reload" (Artificer tier): Replaced with "Perpetual Precision" (Maximum spread reduced by 10%).
  • "Head Hunter 1" (Artificer tier): Replaced with "Discipline" (When you have Low Ammo, you deal 25% more Damage).
  • "Head Hunter 2" (Artificer tier): Completely reworked, the new perk is “Strong Finish”: Last round in a magazine deals 50% more damage.
  • "Honed Precision" (Relic tier): Replaced with "Gun Strike Reload" (After a Gun Strike, this Weapon instantly reloads).
  • "Tyranid Eliminator" (Relic tier): Replaced with: "Head Hunter" (Headshots deal 10% more damage).
  • "Great Might" (Standard tier): Replaced with "Divine Might" (Damage increases by 10%).
  • "Death Strike" (Master-Crafted tier): Replaced with “Perpetual Penetration” (Each shot penetrates 1 additional target).
  • "Close Combat" (Master-Crafted tier): Replaced with "Increased Capacity" (The maximum Ammo Reserve of this weapon increases by 20%).
  • "Adamantine Grip" (Master-Crafted tier): Replaced with "Extended Magazine" (Magazine size increases by 15% of the maximum).
  • "Iron Grip" (Artificer tier): Replaced with "Death Strike" (After killing a Majoris-level or higher enemy in melee combat, you deal 25% more Damage for 10 seconds).
  • "Extended Magazine 1" (Artificer tier): Replaced with "Great Might" (Damage increases by 10% against Terminus-level enemies).
  • "Extended Magazine 2" (Artificer tier): Completely reworked, the new perk is “Strong Start”: First round in a magazine deals 50% more damage.
  • “Adamant Hunter” (Relic tier): Replaced with “Head Hunter” (Headshots deal 10% more damage).
  • "Rapid Health" (Relic tier): Completely reworked, the new perk is “Able Damage”: After using a Class Ability, Damage increases by 20% for 10 seconds.
  • "Divine Might" (Relic tier): Replaced with "Honed Precision" (Equipped Weapon’s Maximum Spread decreases by 50% when firing without aiming).
  • "Chaos Eliminator" (Relic tier): Replaced with "Divine Might" (Damage increases by 10%).

Neo-Volkite Pistol:

  • “Distributed Deflagration” (Relic tier): Fixed heat distribution to surrounding enemies.

Chainsword:

  • "Armoured Strength" (Standard tier): Reworked, the new version is: If you have Armour remaining, Melee Damage increases by 10%.
  • "Chaos Slayer" (Artificer tier): Completely reworked, the new perk is “Combined Onslaught”: Light Combo Attacks with this Weapon deal 10% more Melee Damage.
  • "Tyranid Slayer" (Artificer tier): Completely reworked, the new perk is “Heavy Onslaught”: Heavy Attacks with this Weapon deal 15% more Melee Damage.
  • "Full Throttle" (Relic tier): Moved to Artificer tier.
  • “Trampling Stride” (Relic tier): Moved to Artificer tier.

Thunder Hammer:

  • "Armoured Strength 1" (Standard tier): Reworked, the new version is: If you have Armour remaining, Melee Damage increases by 10%.
  • "Chaos Slayer" (Artificer tier): Completely reworked, the new perk is “Braced Preparation”: While preparing Aftershock, you do not lose control upon taking Heavy Hits and you cannot be knocked back.
  • "Tyranid Slayer" (Artificer tier): Completely reworked, the new perk is “After Aftershock”: After hitting an enemy with Aftershock, you deal 10% more Melee Damage for 10 seconds.
  • "Armoured Strength 2" (Artificer tier): Completely reworked, the new perk is “Offense Initiated”: If your Armour is fully depleted, this Weapon deals 10% more Melee Damage.

Power Fist:

  • "Armoured Strength 1" (Standard tier): Reworked, the new version is: If you have Armour remaining, Melee Damage increases by 10%.
  • "Chaos Slayer" (Artificer tier): Completely reworked, the new perk is “Following Blow”: Backfist and Backfist 2 can be performed instantly after a charged Thrust Jab or Hammer Hook.
  • "Tyranid Slayer" (Artificer tier): Completely reworked, the new perk is “Strength of Will”: While performing a Heavy Attack, you take 20% less Ranged Damage.
  • "Tide of Battle" (Relic tier): Moved to Artificer tier.
  • “Ground Shake” (Relic tier): Moved to Artificer tier.

Combat Knife:

  • "Armoured Strength" (Standard tier): Reworked, the new version is: If you have Armour remaining, Melee Damage increases by 10%.
  • "Chaos Slayer" (Artificer tier): Completely reworked, the new perk is “Combined Onslaught”: Light Combo Attacks with this Weapon deal 10% more Melee Damage.
  • "Tyranid Slayer" (Artificer tier): Completely reworked, the new perk is “Heavy Onslaught”: Heavy Attacks with this Weapon deal 15% more Melee Damage.
  • "Tide of Battle" (Relic tier): Moved to Artificer tier.
  • “Reeling Blow” (Relic tier): Moved to Artificer tier.

Power Sword:

  • "Armoured Strength" (Standard tier): Reworked, the new version is: If you have Armour remaining, Melee Damage increases by 10%.
  • "Chaos Slayer" (Artificer tier): Completely reworked, the new perk is “Skilled Restoration”: When your Health is below 30%, a Power Whirl hit restores 1 Armour Segment. Cooldown is 10 seconds.
  • "Tyranid Slayer" (Artificer tier): Completely reworked, the new perk is “Melee Onslaught”: This Weapon deals 10% more Melee Damage.

Class Perks Update

Tactical:

  • Radiating Impact: Fixed incorrect bonus stack with Auspex Scan.

Sniper:

  • Squad Renewal: Fixed incorrect ability charge restoring (15% instead of planned 10%).
  • Renewal: Fixed typo in the description (5% ability charge restored instead of actual 15%).

Heavy:

  • Enhanced Force: Fixed bonus to melee hold attacks that was mistakenly working in addition to bonus to all melee attacks.

Miscellaneous

PvP:

  • Large amount of small fixes in level geometry collision.

AI:

  • Carnifex and Helbrute Perfect Parry: Fixed an issue causing Perfect Parry against Carnifex and Helbrute not enabling Gun Strike mark.
  • Lots of minor animation fixes for various enemies.

Operation Inferno:

  • Now, if a player reaches the Thunderhawk extraction zone at the final stage of the level, the other players will be forcefully teleported there after some time (they will receive a notification about the teleportation after 1:30 and will be teleported 15 seconds later).
  • Large amounts of small fixes in level geometry collision and Terminus enemies getting stuck in some areas.

Operation Obelisk:

  • Added a few new voiceovers to make the objectives in the final gameplay sequence clearer.
  • Fixed camera clipping on some checkpoints.

General Fixes:

  • Fixed several issues with Gun Strike misfiring in rare cases.
  • Fixed Jump Pack ability changing targets in some rare cases.
  • Fixed several issues with Ordeals not counting correctly.
  • Fixed a lot of minor issues with perks providing smaller gameplay bonuses than listed in the descriptions.
  • Fixed a lot of minor issues with perks not triggering correctly.
  • Fixed a lot of issues with perks not actually providing any benefits to contested health restoring in some cases.
  • Lots of minor animation fixes for players.
  • Minor UI, sound and VFX fixes and improvements.
  • Localisation fixes.

Tech:

  • Crash fixes and general stability improvements.
  • General connectivity improvements.
  • Major memory optimisation (Mostly for PvE and PvP).
  • Slightly improved performance.