3 Biggest Takeaways From Destiny 2 3.1.1.1 Patch Notes
By Allan Zeng
Here are the three biggest takeaways from the Destiny 2 3.1.1.1 patch notes. These patch notes dropped with the weekly reset, which introduced a new strike into the game. Yet for many, the focus is on the patch notes instead for a couple of big reasons.
The biggest? Long-awaited nerfs to Stasis.
3 Biggest Takeaways From Destiny 2 3.1.1.1 Patch Notes
1. Stasis PvP Nerfs
For the majority of the Destiny community, the Crucible is in the worst state it's ever been, in large part because of the introduction of the Stasis element. Stasis abilities are ridiculously strong and these patch notes have finally given them some nerfs. Powerful Stasis tools like the Duskfield grenade, Hunter Shatterdive ability, and Titan Glacial Quake super are getting hit with nerfs.
2. Separate Sandboxes
Although the Stasis nerfs were more than welcome, it was the fact that they'd only be for the Crucible that has people rejoicing. In the past, Bungie has made the mistake of nerfing an overpowered PvE or PvP ability overall, meaning said ability would essentially be useless in all activities, Now, however, Bungie has specifically stated the Stasis changes will only apply to the Crucible. This is a welcome sight to see as separated sandboxes mean players will no longer have to fear that one ability being too dominant in just one aspect of the game can get it nerfed for all aspects.
3. Eyes of Tomorrow Drop Rate Fixed
Eyes of Tomorrow is a very rare and desirable weapon that can only be obtained through the Deep Stone Crypt raid. The gun was supposed to have bad luck protection, where failing to get it in one raid would increase chances it would drop in the next. However, players suspected that this bad luck protection applied to a player's specific character instead of their account. This was confirmed by Bungie on March 18, and now, the bad luck protection should be working as intended. For the many raiders without this gun, it's a welcome sight to see.