3 Things We Want in Valorant Patch 3.01
By Ayrton Lauw
Valorant has just had its most major patch for the first anniversary of the game, but there are still some elements that are missing that could make the game even better.
Patch 3.0 had a wide variety of changes to the game including user interface upgrades, a myriad of price adjustments and even the release of KAY/O. Though the game is slowly making its case to be the better tactical shooter over the established Valve title, CS:GO, these are some of the things that we all want for the next patch.
3 Things We Want in Valorant Patch 3.01
1. Better Deathmatch
As Valorant starts attracting more players away from CS:GO, the unofficial warm-up mode of the game should have some improvements for those to choose to do so in deathmatch. One big advantage that CS:GO has over Valorant is that players can choose to play on a myriad of dedicated 24-hour deathmatch servers where they can warmup and get their skills ready before a competitive game - very seamlessly as well. Unfortunately, Valorant does not. Valorant's deathmatch mode ends when a player has 30 kills, and when the match is over it's time to queue up for another few minutes and onto the next one. The problem is that it just takes too long for players to want to warm up and can be a bit frustrating especially with very long respawn timers. If developers want players to continue playing on their game instead of warming up through other means, like Aim Lab, Valorant's deathmatch should not be overlooked as it will improve all of its players who will decide to use it as a practice mode.
2. Yoru Buffs
Yoru is far from the Agent that he could be. Though he only received nerfs to two of his abilities, Yoru needs a lot more changes to his kit than just small buffs to abilities to balance it out. And, it may need to take an entire rework of the Agent for Yoru to truly shine. Fortunately, Riot developers are currently working on what they can do to improve him as an Agent, though it may take a bit of time before anything is rolled out.
3. Recoil Resets
As the "run-and-gun" playstyle has been slowly deteriorating due to the moving accuracy fixes in Patch 3.0, it's time developers started focusing on resetting the recoil when shooting. What makes Valorant distinguishable from CS:GO goes beyond the abilities that Agents have, it's how the guns feel. When shooting either the Phantom or Vandal, the time to wait for the guns to reset its recoil before shooting again can seem like decades. If it does get fixed, Valorant could solidify itself as the better tactical shooter game over CS:GO.