5 Things We Don't Want in League of Legends Patch 11.10
League of Legends Patch 11.10 is on the way, so let's hope that Riot doesn't take a step backward. In recent patches, Riot has done well to increase the pool of viable champions, tweak roles, and add some much-needed balance to the game.
Here's a list of the five things we don't want in League of Legends Patch 11.10.
5 Things We Don't Want in League of Legends Patch 11.10
More Mobility
Ability haste and movement speed are king right now. Gap closers almost seem like overkill since everyone on the rift moves like Sonic The Hedgehog. It's almost impossible to get away from an enemy when they've caught you out alone. Improvements outside of
More Attack Damage
In the current state of the game I'd say that we're all a bit worn out this meta. Getting combo'd for over half of your life bar as soon as you run into an enemy isn't exactly what I'd call fun. More damage will only make this even worse.
Tank Item Buffs
Currently one of the strongest items in the game is Gargoyle Stoneplate and it's because you're made almost unkillable for walking around and soaking up damage. Tanks are on a rise back to dominance with how strong their items are.
Any Obscene Champion Changes
The current state of the game has the champion pool in an interesting spot. Since the jungle changes we've seen a slew of interesting champion picks enter into the pick pool. But the previous changes have been hit or miss up to that point. The Mundo rework is right on time based on the current landscape and the Udyr rework that will follow is well timed. Why tamper with a good thing?
More Magic Penetration
As it stands Hextech Rocketbelt has been one of and if not the strongest item in the game thanks to the recent buff that increased its magic penetration. Mages are terrorizing the rift right now and it's partially in thanks to this item. At their current strength anymore Magic Penetration would be the nail in the coffin for all other champions.