All the Changes in Call of Duty: Vanguard's Second Beta
The second weekend of Call of Duty: Vanguard's beta is now live, and it's opened the game up to PC and Xbox players for the first time in addition to giving PlayStation players another preview ahead of launch. This weekend also gives players their first taste of Vanguard crossplay.
To mark the start of this new round of beta testing, development studio Sledgehammer Games published a blog post cataloging all the improvements made since the first beta's end.
The biggest change is the addition of a new map, Eagle's Nest, which will be playable in Team Deathmatch, Domination and Kill Confirmed.
"See if your team can control the whole Eagles Nest while the enemy comes in from the exterior," Sledgehammer wrote in its blog post. "Watch your step on the outskirts of this mountainside map."
The new game mode Patrol is another addition in this beta test. It pits two teams against each other for control of a single, moving "Hardpoint." Once that scoring zone is activated, it will start to move around the map. As long as a team occupies the Hardpoint, they'll accumulate points. The first team to 200 points wins.
Patrol has been pulled from a few maps and modes because of bugs tied to spawning. Sledgehammer says a fix is in-progress.
Champion Hill - Solos and Search and Destroy are the other two new modes for the beta.
On top of new content, this beta has brought fixes to a few problems reported during the first wave. Armor recharge rate has changed from fast to slow, and Armor health has been decreased from 150hp to 50hp. In-game distortion has been disabled globally to fix a visibility problem when aiming down sights, but this change is only temporary — Sledgehammer will aim for a more permanent solution before launch.
Finally, players who reach level 20 in the beta will receive the Rat-A-Tat Blueprint at launch, which will appear both in Vanguard and on the new Warzone map set for release alongside Vanguard.