Apex Legends x Final Fantasy VII: Rebirth Event Patch Notes: Full List of Weapon and Legend Changes
The Apex Legends x Final Fantasy VII: Rebirth patch notes are here with a long list of weapon, Legend, and map changes.
Respawn Entertainment and Square Enix partnered together to produce an event just one month before Final Fantasy VII: Rebirth comes out. Fans of both Final Fantasy and Apex Legends can now purchase exclusive crossover skins, unlock the Buster Sword Heirloom, and even use Materia hop-ups for extra in-game abilities in the popular Battle Royale. Along with the major additions, there are also a handful of gameplay changes coming in the latest patch that impact a few fan-favorite Legends.
Here's the Apex Legends x Final Fantasy VII: Rebirth patch notes.
Apex Legends x Final Fantasy VII: Rebirth Event Patch Notes: Full List of Weapon and Legend Changes
Check out the full list of weapon and Legend changes in the Apex Legends x Final Fantasy VII: Rebirth event patch notes, per Respawn Entertainment.
Balance Updates (Crafting Rotation)
- R-301 and Volt leave the crafter and are back on the floor
- Hemlok and Alternator enter the crafter
Weapons
Mastiff
- Tactical reload time reduced to 0.9 (was 1.03)
- Empty reload time reduced to 1.6 (was 1.7)
- Draw Time reduced to 0.45 (was 0.8)
R99
- Damage reduced to 11 (was 12)
CAR SMG
- Damage reduced to 12 (was 13)
Legends
Catalyst
Piercing Spikes:
- Now require line-of-sight to an enemy player to activate
- Spikes that have not been activated will still slow players
Horizon
Improved Horizon audio to make “falls” less silent.
Newcastle
- Castle Wall: impact will now destroy Conduit’s Energy Barricade mines
- Mobile Shield: can now be destroyed by enemy Crypto EMP
- Delayed balance adjustments from the season 19.0 patch are now fully integrated
Rampart
- Amped Walls are no longer destroyed by friendly Crypto EMP or Mad Maggie’s Wrecking Ball
Maps (Storm Point)
- Added and adjusted cover at ZEUS Station & ECHO HQ
- Added Ring Console to Coastal Camp
- Added Trident to Barometer
- Adjusted the position of the Ring Console, Survey Beacon and Crafting Station at Lightning Rod
- Reduced volume of ambient audio at ZEUS Station & ECHO HQ
- Removed Ring Console, Survey Beacon and Crafting Station from Thunder Watch
- Resolved a number of additional bugs and rat spots
- Restored missing Ring Console at Command Center
ECHO HQ:
- Added four new staircases at ECHO HQ to improve vertical navigation around the perimeter
- Rooftop of ECHO HQ is now out of bounds, Zipline and rooftop hatch has been removed
Wattson's Pylon:
- Adjusted position of the ziplines at Wattson's Pylon to improve consistency of mantle jumping
- Reduced amount of ultra rare loot at Wattson's Pylon
ZEUS Station
- Added additional cover and ziplines at ZEUS Station for mixtape modes only
- Increased the speed of the redeploy balloon zipline at ZEUS Station by 25%
Mixtape (Map Rotation)
Control
- Hammond Labs and Production Yard are out
- Lava Siphon and Caustic Treatment are in
Gun Run
- The Core, Estates, and Wattson’s Pylon are out
- Skulltown, Fragment East, and ZEUS Station are in
TDM
- ZEUS Station, Skulltown, and Phase Runner are out
- Wattson’s Pylon, Party Crasher, and Overflow are in
Mixtape (New)
- Added new Legend voice lines that occasionally play on respawn
- Lowered Ratings reward for assists in Control 5 per assist (was 20)
World Systems
Extended Supply Bins:
- Added a cap to the number of heat shields a team can receive from the secret drawer
- Added a cap to the number of medkits a team can receive from the secret drawer
Bug Fixes
- Firing Range: players dying with a Nessie in their inventory will no longer find the Nessie deleted. Sorry Nessie Hunters!
- Players no longer get stuck due to spamming holosprays while skydiving
- Players no longer drop out of Wraith’s portal before reaching the other side
- Resolved small chance of getting 5 items in secret drawer of Extended Supply Bins
- Resolved bug preventing audio engine from properly utilizing fast storage drives when reading compressed audio data
- Startup logo video audio volume now respects the master volume slider
- Storm Point: players should now be able to use Evac Tower through the ceiling hatch in Command Center
- Trident collision should no longer occasionally push players through walls and floors
Legends
Ash
- Ultimate can no longer be used with Tridents to get under map
Bloodhound
- Niflheim Hundr skin’s raven now white (was black)
Catalyst
- Piercing Spikes ability description now shows the correct max number of traps
- Piercing Spikes can now be pinged again
- Ultimate no longer shows as ready in inventory without being fully charged
Conduit
- Fixed Energy Barricade V-Shape deployment when looking directly at the ground
- Tactical can no longer be used on respawning team still in dropship
Crypto
- fixed Crypto taking ring damage while standing in a heat shield if controlling his drone in the ring
Loba
- restored movement speed while holding Tactical if it was activated while standing still
Mad Maggie
- Fixed damage numbers not showing correctly when hitting Revenant’s ultimate shroud with Wrecking Ball
- Passive no longer works through Catalyst’s walls
Revenant
- no longer occasionally becomes invincible during his ultimate if his shroud is broken while marked by Vantage’s Sniper
Vantage
- corrected Sniper Ult bullets damage to marked targets when breaking Gibraltar’s arm shield or Revenant’s ultimate shroud
Wattson
- Ultimate correctly recharges shields when placed after Bangalore’s smoke
Modes
- Abilities that outline players should no longer stop functioning after killing an enemy
- Silence abilities should no longer cancel auto healing
- Voice chat is no longer heard outside of the squad in TDM and Control
Control
- Caustic Treatment: weapons cannot be used on the supply ship
- Damage not taken while inside the respawn ship
- Players no longer occasionally spawn in a skydive state when respawning on Kings Canyon
- Players no longer lose invulnerability while still on the dropship when spawning on the MRB
Quality of Life (Legends)
Conduit
- Improved visibility for jammers
- Ultimate SFX can no longer be heard in other Firing Range instances
Mirage's Decoys
- Improved issues against terrain that would cause destruction/floating
- Any destroyed by terrain will now be refunded
- Improved to more correctly copy the ADS state of the player
- No longer mimic reviving or execution animations
Newcastle
- Voice line added when Newcastle removes one of his own Castle Wall segments