Black Ops Cold War and Warzone Season 3 Reloaded Patch Notes Revealed
By Max Mallow
Call of Duty: Black Ops Cold War and Warzone Season 3 reloaded patch notes were released ahead of the updating going live May 20.
The mid-season update is headlined by the 80s Action Heroes event coming to both Cold War and Warzone. Fan-favorite action movie protagonists John McClane and Rambo are coming to Call of Duty. The characters resemble their on-screen portrayals by Bruce Willis and Sylvester Stallone respectively.
Additionally, the update includes multiple changes to Warzone and Cold War multiplayer. Most notably, Nakatomi Plaza and Standoff respectively.
Black Ops Cold War and Warzone Season 3 Reloaded Patch Notes Revealed
Here's a full list of the patch notes posted by Treyarch ahead of Season 3 Reloaded:
Events - ‘80s Action Heroes
- Two sets of nine challenges and rewards are available across Black Ops Cold War and Warzone during the ‘80s Action Heroes event starting May 20th.
- Complete all nine Black Ops Cold War challenges to unlock a tactical rifle Weapon Blueprint, and complete all nine Warzone challenges to unlock a sniper rifle Weapon Blueprint.
General
- Restored in-game Ping and Packet Loss meters.
- Addressed an issue where Gestures would reset after closing the application.
Prestige Shop
- New Legacy content available:
- 2 Legacy Black Ops Calling Cards available to all players with access to the Prestige Shop.
- 3 Black Ops 3 Calling Cards and Black Ops 4 Calling Card and available at Season Level 50.
- Animated Black Ops 3 Calling Card available at Season Level 100.
Combat Record
- Addressed an issue where Hardcore matches were being counted as Core modes.
Weapon Tuning - Sniper Rifles
LW3 - Tundra
- Increased Bullet Velocity from 550 to 580.
- Reduced ADS-In Momentum from 0.2 to 0.233.
- Reduced Bullet Velocity bonus from 28.2” Extended Barrel attachment from 25% to 18%.
- Reduced Bullet Velocity bonus from 29.1” Combat Recon Barrel attachment from 75% to 36%.
- Reduced Bullet Velocity bonus from 28.2” Tiger Team Barrel attachment from 50% to 27%.
- Reduced Flinch Resistance bonus from Dropshot Wrap Handle attachment from 50% to 33%.
- Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%.
- Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%.
- Increased Sprint to Fire Time penalty from SASR Jungle Grip Handle attachment from 12% to 15%.
- Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%.
- Increased Sprint to Fire Time penalty from Airborne Elastic Wrap Handle attachment from 15% to 18%.
- Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.
Pelington 703
- Increased Sprint to Fire speed from 0.45 to 0.433.
- Reduced Bullet Velocity from 500 to 478.
- Increased Aim Down Sight Time from 0.55 to 0.583.
- Reduced Bullet Velocity bonus from 25” Extended Barrel attachment from 25% to 17%.
- Reduced Bullet Velocity bonus from 27.2” Combat Recon Barrel attachment from 75% to 43%.
- Reduced Bullet Velocity bonus from 26.5” Tiger Team Barrel attachment from 50% to 30%.
- Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%.
- Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%.
- Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%.
- Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.
Sniper Rifle Charlie
- Increased one-hit kill potential to include the mid-torso.
- Increased Aim Down Sight speed from 0.7 to 0.666.
- Increased ADS-Out Momentum from 0.2 to 0.183.
- Reduced ADS-In Momentum from 0.2 to 0.25.
- Reduced firing speed from 0.333 to 0.833.
- Reduced Bullet Velocity bonus from 22.2” Extended Barrel attachment from 25% to 13%.
- Increased Fire Rate bonus from 20.6” Rapid Fire Barrel attachment from 11% to 12%.
- Reduced Bullet Velocity bonus from 22.6” Combat Recon Barrel attachment from 75% to 26%.
- Reduced Bullet Velocity bonus from 22.6” Tiger Team Barrel attachment from 50% to 20%.
- Increased Fire Rate bonus from 22.6” Tiger Team Barrel attachment from 18% to 24%.
- Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%.
- Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%.
- Increased Sprint to Fire penalty from SASR Jungle Grip Handle attachment from 12% to 15%.
- Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%.
- Increased Sprint to Fire penalty from Airborne Elastic Wrap Handle attachment from 15% to 18%.
- Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.
ZRG 20mm
- Reduced Aim Down Sight speed from 0.65 to 0.683.
- Reduced Bullet Velocity from 925 to 923.
- Increased ADS-Out Momentum from 0.2 to 0.183.
- Reduced ADS-In Momentum from 0.2 to 0.283.
- Custom Vehicle Damage: The “anti-material” property of this weapon deals extra damage to every vehicle and Scorestreak. Due to the sheer number of vehicles and Scorestreaks to choose from in Black Ops Cold War, this damage is displayed in-game as a range (i.e. 1100 – 2200). Generally speaking, the larger a vehicle or Scorestreak is, the more damage this weapon will deal to it.
- Reduced Bullet Velocity bonus from 41.9” Extended Barrel attachment from 25% to 10%.
- Reduced Bullet Velocity bonus from 43.9” Combat Recon Barrel attachment from 75% to 20%.
- Reduced Bullet Velocity bonus from 42.7” Sigma Special Barrel attachment from 67% to 16%.
- Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%.
- Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%.
- Increased Sprint to Fire penalty from SASR Jungle Grip Handle attachment from 12% to 18%.
- Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%.
- Increased Sprint to Fire penalty from Airborne Elastic Wrap Handle attachment from 15% to 20%.
- Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.
Swiss K31
- 25% less Flinch than other sniper rifles.
- Reduced Bullet Velocity from 700 to 684.
- Reduced Bullet Velocity bonus from 24.9” Extended Barrel attachment from 25% to 16%.
- Reduced Bullet Velocity bonus from 24.9” Combat Recon Barrel attachment from 75% to 31%.
- Reduced Bullet Velocity bonus from 24.9” Tiger Team Barrel attachment from 50% to 23%.
- Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%.
- Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%.
- Reduced Sprint to Fire penalty from SASR Jungle Grip handle attachment from 12% to 11%.
- Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.
Weapon Tuning - Assault Rifles
Krig 6
- Increased Bullet Velocity from 625 to 686.
- Increased Bullet Velocity bonus from 19.7” Ranger Barrel attachment from 100% to 126%.
- Reduced Bullet Velocity penalty from 15.5” Contour Barrel attachment from 25% to 12%.
AK-47
- Increased Bullet Velocity from 490 to 702.
FFAR 1
- Increased maximum damage from 27 to 28.
- Reduced Bullet Velocity from 705 to 629.
Groza
- Reduced headshot multiplier from 1.4x to 1.25x.
- Increased Bullet Velocity from 650 to 660.
QBZ-83
- Increased Bullet Velocity from 625 to 671.
FARA 83
- Increased headshot multiplier from 1.25x to 1.4x.
- Increased Bullet Velocity from 675 to 729.
- Reduced maximum damage from 31 to 30.
- Reduced minimum damage from 28 to 27.
- Reduced Bullet Velocity penalty from 17.5” Contour Barrel attachment from 25% to 18%.
XM4
- Increased Bullet Velocity from 550 to 657.
Maps
- Standoff
- Duga
Modes
- Die Hardpoint added to Featured Playlists. Capture Hardpoints to gain points for your team. Eliminate multiple enemies in the same life to earn up to five powerful buffs throughout the match. Capturing a Hardpoint grants a movement speed boost and sets your timer to 30 seconds. When the timer reaches zero, you explode. Extend the timer by earning eliminations and capturing Hardpoints. The timer is paused while on your team's Hardpoint, and kills add 15 seconds to your timer up to a max of 30 seconds. Successive kills grant up to four additional buffs: improved weapon handling, ADS speed, slide speed, and a larger explosion upon death (granted after a five-kill streak.) The first team to reach 200 points, or the most points before time expires, wins.
- Multi-Team Elimination - New last-team-standing mode added to Multi-Team. Ten teams of four fight to survive expanding radiation zones. Redeploys are limited and loadouts are restricted. Teams must scavenge for weapons, Scorestreaks, Armor, and other items. The last team standing, or the first squad to board the exfil chopper in the final safe zone, wins.
- 12v12 Moshpit - Standoff, The Pines, and Moscow added to map rotation.
- Search & Destroy - Bomb site letters on Raid have been swapped to match Control. Driveway bomb site is now A and pool bomb site is now B. Update your callouts accordingly.
- Control - Default Overtime rules now use Objectives to determine the team on Defense.
Featured Playlists
- Die Hardpoint [NEW]
- Standoff 24/7 [NEW] (also available in Hardcore via Quick Play)
- Multi-Team Elimination [NEW]
- 12v12 Moshpit (also available in Hardcore via Quick Play)
- Nuketown 24/7 (also available in Hardcore via Quick Play)
- Gunfight
- Party Games
- Multi-Team Moshpit
Scorestreaks
- Care Package -
Slightly increased odds for higher Scorestreaks from Care Package.
Destroyed Care Package choppers now still drop the Care Package. - Counter Spy Plane - Reduced Counter Spy Plane duration from 30 to 20 seconds.
- Armor - Reduced Armor cooldown from 120 to 60 seconds.
- Sentry - Increased the number of grenade hits to kill a Sentry from 1 to 2.
- Attack Helicopter - Reduced Attack Helicopter cost from 4500 to 3800.
- VTOL Escort - Reduced VTOL Escort cost from 6500 to 6200.
Equipment
Molotov
- Increased Molotov initial direct hit damage from 40 to 75.
- Increased Molotov damage over time from 16 to 20.
Field Upgrades
Gas Mine
- Increased Gas Mine damage over time from 15 to 25.
- Increased Gas Mine area of effect duration from 16 to 18 seconds.
- Reduced Gas Mine damage interval from 0.2 to 0.4 seconds.
- The intention of this change is to give players a better chance at escaping a Gas Mine before dying.
For more information on other bug fixes, changes to Zombies and more, check out the full patch notes.