Call of Duty: Vanguard Season One Patch: Full Jan. 27 Notes Detailed
The latest patch for Call of Duty: Vanguard has been released. Here's everything that's been improved in this latest update.
For any game, patches are usually a welcome sight. Offering fixes, adjustments, and occassionally more content, their main purpose is to improve the overall experience and quality of the game. Call of Duty: Vanguard is no exception, with this latest patch serving to fix some annoying bugs and improve its perks.
Below, we've detailed the full list of patch notes that were rolled out as part of the Jan. 27 update.
Call of Duty: Vanguard Season One Patch: Full Jan. 27 Notes Detailed
Multiplayer
Spawns
Paradise
- Spawns on Paradise have been adjusted to address community feedback after players reported spawning next to enemies
- Fixed a spawn resulting in the player falling through the map
- Added invisible collision to prevent spawn trapping from one spawn point to the other
Perks
Fortified
Fortified now adds protection from the following:
- Mortar Barrage
- Warmachine
- Flamenaut Explosions
- Ammo Box Explosions
- Gammon Bombs
- Satchel Charges
Fortified no longer protects against the following:
- Goliath
- Glide Bomb
- Bombing Run
- Fire Bombing Run
- Direct hits from launchers
Cold Blooded
- Cold Blooded now protects against dogs
Weapons & Attachments
- "Summoning" reticle from Graveyard Shift Bundle is now visible in Gunsmith
- Fixed a bug resulting in Subsonic unintentionally disabling Ghost
- Fixed a bug where weapon icons were showing up on interactable objects such as doors
UI/VFX
- Fixed a bug that resulted in the player appearing to be on fire, even when no damage was being dealt
Private Match
- Addressed an issue in Control where the match would end prematurely when a Codcaster disconnected
Zombies
Artifacts
- Addressed an issue where Ring of Fire Tier II dealt inconsistent damage
- An upgraded Ring of Fire's damage no longer causes damage to zombies above or below the placed ring
- Ring of Fire's damage now scales correctly per level
- Addressed an issue where kills with Artifacts would charge the Artifact for an additional use