Call of Duty Vanguard: The Gunsmith Guide
By Eder Ramirez
The Gunsmith is back in Call of Duty: Vanguard, though it’s a little different from how players may know it. Here’s the guide to The Gunsmith in Call of Duty: Vanguard.
The Gunsmith was first introduced in Call of Duty: Modern Warfare, and it allowed players to have more control over how their weapons looked and performed. Stepping away from simple loadouts the games of old facilitated, The Gunsmith gives the player a choice of a wide assortment of sights, handles, magazines, stocks, and barrels; each with little differences that can bolster or hinder specific attributes of a weapon.
Call of Duty Vanguard: The Gunsmith Guide
Right off the bat, a primary weapon can now have up to ten attachments, which is a decision that can truly increase the uniqueness of a loadout. As mentioned before, the degree of gun customization with The Gunsmith has greatly increased, but the addition of weapons with ten attachments has further shaken up the loadout potential.
The following can be modified in Vanguard’s version of The Gunsmith:
- Muzzle – An attachment on a weapon’s Barrel, such as compensators, silencers, and recoil boosters.
- Underbarrel – An attachment underneath the Barrel, such as grips and bayonets.
- Barrel – The barrel of the weapon itself, which affects ADS, range and recoil control.
- Magazine – How many rounds the weapon can hold at a time, which could alter the fire rate, damage, penetration, and other stats.
- Ammo Type – The type of bullets the weapon will fire, which includes FMJ and Lengthened bullets.
- Optic – Sights, Scopes, or better Iron Sights equipped on a weapon. Can affect ADS.
- Rear Grip – Something on a weapon’s handle that alters recoil control and quicker ADS.
- Stock – The back part of the weapon, whose addition or removal can alter accuracy, control, and movement speeds.
- Proficiency – A new mechanic that introduces one of two “mini-Perks” that affects the weapon specifically. Examples include Sleight of Hand for faster reloads and Vital, which increases the area for Critical Hits (for most weapons, Critical Hits are only Headshots)
- Kit – The other of two “mini-Perks” that affects a Player directly while they hold the weapon. Examples include Fast Melee and Reach, which affect melee speed and range respectively, and Fully Loaded, which maximizes starting ammo for that weapon.
The Gunsmith will be available to players who participate in the open beta, beginning with the PlayStation-exclusive weekend from Sept. 10 - 13.