Every Weapon Buff and Nerf in MW3 Warzone Season 2
Every weapon buff and nerf in MW3 Warzone Season 2 paved the way for a new meta in both Battle Royale and Resurgence.
Call of Duty: Warzone Season 2 just might be the most exciting update so far in the Call of Duty: Modern Warfare 3 era. After two years, Fortune's Keep is back in the Resurgence map rotation with refreshed POIs and even a Ranked playlist to elevate competition on the beloved map. The new season also delivered a long list of weapon buffs and nerfs for Warzone, including a nerf to the meta RAM-7 Assault Rifle and HRM-9 SMG.
Here's a breakdown of all the weapon changes in Warzone Season 2.
Here's Every Weapon Buff and Nerf in MW3 Warzone Season 2
Check out every weapon buff and nerf in MW3 Warzone Season 2, per Activision.
Assault Rifles
RAM-7
- Mid Damage reduced to 24, down from 28.
- Min Damage reduced to 22, down from 25.
MCW
- Increased aim down sight time to 265ms, up from 240ms.
- Increased sprint to fire time to 252ms, up from 241ms.
Holger 556
- Increased aim down sight time to 270ms, up from 260ms.
TR-76 Geist
- Headshot Damage Modifier reduced to 1.25x, down from 1.3x.
- Upper Torso Damage Modifier increased to 1.15x, up from 1.05x.
- Arm and Hand Damage Modifier increased to 1.15x, up from 0.96x.
Battle Rifles
BAS-B
- Max Damage reduced to 30, down from 35.
- Increased sprint to fire time to 252ms, up from 231ms.
- Increased aim down sight time to 270ms, up from 260ms.
- Increased hipfire spread minimum to 2.9deg/s, up from 2.3deg/s.
MTZ-762
- Semi-Auto damage override has been removed.
Sidewinder
- Increased bullet velocity to 600m/s, up from 540m/s.
- Decreased recoil and gun kick significantly.
JAK Thunder LMG Kit
- Increased delay before accelerated rate of fire begins to decay to 500ms, up from 200ms.
- Decreased accelerated rate of fire decay rate to 240rpm/s, down from 300rpm/s.
- Increased gun kick control and recoil control by 35%.
SMGs
HRM-9
- Max Damage Range reduced to 12.9m, down from 16.5m.
WSP-9
- Max Damage Range increased to 18m, up from 16.5m.
- Near-Mid Damage Range increased to 26.7m, up from 22.9m.
- Decreased aim down sight time 220ms, down from 240ms.
- Broodmother .45 Kit:
- Decreased aim down sight time to 241ms, down from 270ms.
- Decreased movement speed penalties by 50%.
Lockwood 680
- Mid Damage reduced to 30, down from 44.
- Defender Heavy Long Barrel: Increased sprint to fire time penalty to 30%, up from 8%.
Haymaker
- 12 Gauge Dragon's Breath:
- Max Damage Range decreased to 2.9m, down from 3.5m.
- Near-Mid Damage Range decreased to 4.1m, down from 4.8m.
Riveter
- Near-Mid Mid Damage Range reduced to 5.5m, down from 6.3m.
- .410 Gauge Incendiary:
- Max Damage Range decreased to 2.5, down from 3.0m.
- Near-Mid Damage Range decreased to 3.3, down from 3.8m.
Bryson 890
- Mid Damage Range reduced to 10.4m, down from 13.2m.
KV Broadside
- Decreased sprint to fire time to 189ms, down from 210ms.
- Decreased aim down sight time to 240ms, down from 330ms.
Lockwood 300
- 12 Gauge Dragon's Breath:
- Max Damage Range decreased to 2.6m , down from 3.3m.
- Near-Mid Damage Range decreased to 5.3m, down from 7.1m.
MX Guardian
- 12 Gauge Dragon's Breath:
- Max Damage Range decreased to 2.9m, down from 3.5m.
- Near-Mid Damage Range decreased to 4.8m, down from 5.5m.
LMGs
Pulemyot 762
- Jak Annihilator Bullpup Kit:
- Near-Mid Damage set to 32. New Variable
- Near-Mid Damage Range set to 38.1m. New Variable
- Min Damage reduced to 30, down from 34.
TAQ Evolvere
- Max Damage increased to 34, up from 26.
- Max Damage Range reduced to 30.5m, down from 45.8m.
- Near-Mid Damage 29. New Variable
- Near-Mid Damage Range 45.8m. New Variable
- Min Damage increased to 26, up from 20.
TAQ Eradicator
- Increased sprint to fire time to 252ms, up from 210ms.
- Increased sprint to fire time to 340ms, up from 330ms.
556 Icarus
- Decreased sprint to fire time to 235ms, down from 250ms.
RAAL MG
- Decreased sprint to fire time to 199ms, down from 216ms.
- Decreased aim down sight time to 330ms, down from 390ms.
RPK
- Decreased aim down sight time to 380ms, down from 410ms.
Marksman Rifles
KVD Enforcer
- Decreased headshot multiplier to 1.4x, down from 1.8x.
MTZ Interceptor
- Increased sprint to fire time to 262ms, up from 252ms.
- Increased aim down sight time to 280ms, up from 265ms.
- Decreased neck multiplier to 1.0x, down from 1.62x.
MCW 6.8
- Decreased aim down sight time to 245ms, down from 271ms.
- Decreased hipfire spread minimum to 4.1deg/s, down from 5deg/s.
- Decreased hipfire spread maximum to 10deg/s, down from 12.1deg/s.
- Decreased bullet velocity to 930m/s, down from 1,016m/s.
LM-S
- Reduced intensity of aim down sight idle sway.
Crossbow
- Neck Damage Multiplier increased to 3x, up from 1.2x.
- Lower limb Damage Multipliers increased to 1x, up from 0.9x.
Sniper Rifles
XRK Stalker
- Now one-shot downs to the head within its Max Damage Range
- Max damage range increased to 50.8 meters.
Longbow
- Min Damage reduced to 73, down from 75.
- Decreased aim down sight time to 520ms, down from 550ms.
Signal 50
- Near-Mid Damage Range reduced to 62.3m, down from 67.4m.
SP-X 80
- Increased aim down sight time to 545ms, up from 521ms.
Handguns
Renetti
- JAK Ferocity Carbine Kit:
- Reduced movement speed penalties by 50%.
WSP Stinger
- Max Damage increased to 24, up from 20.
- Near-Mid Damage increased to 22, up from 16.
- Min Damage increased to 20, up from 14.
.50 GS
- Max Damage increased to 78, up from 72.
Basilisk
- Lower Torso Damage Modifier increased to 1.2x, up from 1.0x.
Melees
Gutter Knife
- Decreased melee lunge distance by 30%.
Karambit
- Decreased melee lunge distance by 30%.
Combat Knife
- Decreased melee lunge distance by 30%.
Dual Kodachis
- Decreased melee lunge distance by 30%.
Dual Kamas
- Decreased melee lunge distance by 30%.
Pickaxe
- Decreased melee lunge distance by 30%.
Adjusted Attachments
JAK BFB Muzzle
- Decreased gun kick control benefit to 55%, down from 60%.
- Decreased vertical recoil control benefit to 35%, down from 40%.
- Increased aim down sight time penalty to 15%, up from 12%.
- Increased sprint to fire time penalty to 14%, up from 11%.
- Increased aim walking speed penalty to 17%, up from 14%.
- Added 18% bullet velocity penalty.