Gears 5 Xbox Series X vs Xbox One: What to Expect
By Jack O'Dwyer
Gears 5 performance on the Xbox Series X vs Xbox One looks better than ever.
Gears 5 is one of several games getting a would-be facelift for its transfer from the Xbox One to the next-generation Microsoft console, the Xbox Series X. The Series X contains a CPU of 8X cores functioning at 3.8 GHz and a GPU of 12 TFLOPS, 52 CUs functioning at 1.825 GHz. It comes with an internal memory of 1 TB with a bandwidth of 10 GB at 560 GB/s. Additionally, it features an auto low latency mode to reduce lag, a variable refresh rate, and 4K Ultra graphics capability with a target of 120 FPS.
Gears 5 Xbox Series X vs Xbox One
Ultimately, players will see Gears 5 taking full advantage of the newest hardware to come packaged in the Series X. The title keeps its original dynamic shading, resolution scaling, but improves textures with the release of 4K Ultra graphics and the impressive consecutive capture of true 60FPS with fraction-of-a-second loading times.
Compared to the One with a load time of 45 seconds to a full minute, the Series X has a load time of nearly a fraction of a second to 10 seconds at the most. It runs full 4K resolution and quality at 60 FPS with every step, despite the most taxing cutscenes, thanks to its use of the Unreal gaming engine. One had a hard time keeping 30 FPS in most of these instances—let alone achieving 4K quality.
Gears 5 also uses a Variable Rate Shading to save on processing power, only rendering the most important pieces of a scene and refreshing every four frames to save an enormous amount on processing power. This allows for a greater amount of detail within close-up images and a depth of field that previously felt unfinished on the One.
Using PC as a benchmark, the Xbox Series X functions very nearly at the exact quality of the most powerful PCs available to date.
The Coalition is also launching a story DLC included with the upgrade to the Series X.