Ghost of Tsushima Charms Full List

Ghost of Tsushima Charms full list and explanations
Ghost of Tsushima Charms full list and explanations / Sucker Punch Productions

Ghost of Tsushima charms are items that can give you and your build a great advantage on your journey.

As you spend time traveling through 1200s Japan, you may have noticed that you've begun to pick up different items known as charms. These are often rewarded after various quests, solving puzzles, or performing activities in the open world. Charms are split into major and minor charms with the key difference being how many can be equipped. Players can wear any two major charms and any four minor charms at any given time.

Ghost of Tsushima Charms: Major

  • Charm of Amaterasu: Health recoup on kills
  • Charm of Azumi-No-Isora: Arrows make no noise
  • Charm of Hidden Blades: Throw two extra kunai
  • Charm of Hoori-No-Mikoto: Remain hidden in the grass while performing assassinations
  • Charm of Ikazuch-No-Kami: 25% increase in Terrify proc
  • Charm of Inari: Increases supplies and items from a collection
  • Charm of Incineration: Hitting enemies with Black Powder bombs now burns them and others
  • Charm of Izanagi: Headshots have a 40% chance to return arrows
  • Charm of Izanami: Iron Will revives give 50% health
  • Charm of Kagu-Tsuchi: Damage buff under 50% health
  • Charm of Nigihayahi-No-Mikoto: Damage buff at full health
  • Charm of Okuninushi: Health regeneration outside of combat
  • Charm of Ryuujin: Recover a kunai after a perfect dodge
  • Charm of Shinatsuhiko: Staggering prevents melee attacks for six seconds
  • Charm of Susanoo: 30% chance for staggered enemies to be knocked down
  • Charm of Takemikazuchi: Minor damage buff on kill
  • Charm of Toxic Demise: Wind Chimes release poison when touched
  • Charm of Tsukuyomi: Assassinated enemies drop extra items
  • Charm of Uneven Standing: Sticky Bombs knock down all targeted enemies
  • Charm of Unseen Respite: Smoke Bombs restore 25% health

Ghost of Tsushima Charms: Minor

  • Charm of Advantage: Ghost Weapon damage buffed by 50%
  • Charm of Bludgeoning: Stagger damage increase
  • Charm of Broken Barriers: 15% Resolve upon broken enemy defense
  • Charm of Divine Healing I: 15% health recovery under 50%
  • Charm of Divine Healing II: 30% health recovery under 50% health
  • Charm of Dual Destruction I: 5% chance to deal double damage
  • Charm of Dual Destruction II: 10% chance to deal double damage
  • Charm of Efficiency: 50% increase in reload speed
  • Charm of Ferocity: Melee damage increase
  • Charm of Fire Doctrine: Burned enemies have a 15% chance to Terrify others
  • Charm of Fortitude: 20% lethal damage survival chance
  • Charm of Fortune I: 50% increase in event chance
  • Charm of Fortune II: 50% increase in event chance
  • Charm of Fortunate Return: Resolve abilities have a 15% chance to return one Resolve
  • Charm of Hidden Sight: 40% decrease in enemy pursuit
  • Charm of Immunity: 15% enemy arrow evade
  • Charm of Inari’s Might: Health and melee damage buff
  • Charm of the Lost Mind: Hallucinating enemies deal 50% more damage to others
  • Charm of Precision: Arrow damage buff
  • Charm of Rejuvenation: Recover Resolve during combat
  • Charm of Resistance I: Minor damage reduction
  • Charm of Resistance II: Moderate damage reduction
  • Charm of Resistance III: Major damage deduction
  • Charm of Resolve I: 15% increase to gained Resolve
  • Charm of Resolve II: 25% increase to gained Resolve
  • Charm of Shadows: 10% detection speed reduction
  • Charm of Silence: 15% deduction in detection speed and massive Resolve gain buff
  • Charm of Swift Return: 25% arrow recovery chance
  • Charm of Unyielding I: Moderate incoming damage reduction under 50% health
  • Charm of Unyielding II: Major Incoming damage reduction under 50% health
  • Charm of Vitality: Health buff
  • Charm of Well Being I: 7.5% healing taken buff
  • Yuriko’s Keepsake: 15% chance to poison with arrows