Here's Every Weapon Buff and Nerf in Call of Duty: Modern Warfare III at Launch
The latest patch notes revealed every weapon buff and nerf in Call of Duty: Modern Warfare III at launch, including a huge nerf to the Striker.
Modern Warfare III might not officially launch until tomorrow, but thanks to the New Zealand trick, players across the globe are exploring everything the new title has to offer. Whether players try out Zombies or Multiplayer first, they can grind for new Camos, explore different maps, and test out the weapon changes outlined in the Nov. 9 patch.
Check out all the weapon buffs and nerfs in Modern Warfare III at launch, per Activision.
Here's Every Weapon Buff and Nerf in Call of Duty: Modern Warfare III at Launch
Assault Rifles
SVA 545
- Increased bullet velocity by 19%.
- Increased rate of fire from 632 RPM to 682 RPM (+8%).
- Increased lower-torso damage multiplier from 1x to 1.1x.
- Decreased recoil to veer less to the right.
MTZ-556
- Increased bullet velocity by 18%.
- Increased maximum damage range from 23m to 27m (+17%).
MCW
- Increased bullet velocity by 18%.
- Increased recoil during sustained fire.
- Decreased minimum damage from 24 to 21 (-13%).
Submachine Guns
Striker
- Decreased maximum damage from 42 to 36 (-14%).
- Decreased near-medium damage from 33 to 27 (-18%).
- Decreased fear-medium damage from 27 to 25 (-7%).
- Decreased minimum damage from 21 to 20 (-5%).
- Decreased aim down sights time from 250ms to 240ms (-4%).
Light Machine Guns
Holger 26
- Increased bullet velocity by 13%.
Pulemyot 762
- Increased bullet velocity by 16%.
- Decreased maximum damage from 47 to 45 (-4%).
Marksman Rifles
MTZ Interceptor
- Increased bullet velocity by 15%.
- Increased hipfire spread during sustained fire.
- Decreased aim down sights time from 330ms to 265ms (-20%).
MCW 6.8
- Increased bullet velocity by 12%.
- Increased hipfire spread during sustained fire.
- Decreased aim down sights time from 260ms to 245ms (-6%).
Sniper Rifles
Longbow
- Increased bullet velocity by 13%.
- Swapped full-auto crosshair for expected semi-auto crosshair.
- Increased flinch when shot by an enemy player to align with other Sniper Rifles.
- Increased hipfire spread while moving and during sustained fire.
KV Inhibitor
- Increased bullet velocity by 5%.
- Increased hipfire spread while moving.
- Increased flinch when shot by an enemy player by 18%.
Handguns
WSP Stinger
- Swapped semi-auto crosshair for expected full-auto crosshair.
- Decreased maximum damage from 25 to 24 (-4%).
- Decreased maximum damage from 27 to 25 (-7%).
- Decreased maximum damage range from 12m to 6m (-50%).
- Decreased upper-torso damage multiplier from 1.1x to 1x.
- Decreased hipfire spread during sustained fire.
Renetti
- Swapped semi-auto crosshair for expected burst-fire crosshair.
- Slightly increased recoil during sustained fire.
- Decreased minimum damage.
COR-45
- Decreased maximum damage range from 9m to 6m (-33%).
- Decreased near-medium damage range from 20m to 10m (-50%).
Ammunition
High Velocity
- Decreased bullet velocity multiplier from 1.2x to 1.15x.
- Decreased Sniper Rifle bullet velocity multiplier from 1.3x to 1.17x.
Low Grain Rounds
- Decreased damage range penalty.
- Decreased bullet velocity penalty.
- Decreased recoil control advantage.
High Grain Rounds
- Decreased recoil control penalty.
- Decreased bullet velocity advantage.
- Decreased damage range advantage.
Attachments
Optics
- Decreased aim down sights time penalty across multiple Optic types.
- Dots & Holographics: 30ms to 0ms (-100%).
- 2.5x: 70ms to 15ms (-79%).
- 4x & Hybrids: 40ms to 20ms (-50%).
- Scopes: 100ms to 50ms (-50%).
Muzzles
- Slightly increased aim down sight penalty for Flash Hider, Compensator, and Muzzle Break types.