League of Legends Legendary Items: 5 Preseason Items to Note

League of Legends Legendary items: 5 Preseason items to note
League of Legends Legendary items: 5 Preseason items to note / Courtesy of Riot Games

League of Legends Legendary items in Preseason 11 are receiving major changes. Riot Games released an update debuting new and modified Legendary items which will be available during the preseason. There are 15 new and nine reworked Legendary items for all champion roles. Below are the five items worth noting.

League of Legends Legendary Items: 5 Preseason Items to Note

1. Serpent's Fang

Serpent's Fang on Varus
Serpent's Fang on Varus / Courtesy of Riot Games

Cost: 2800 gold

Item rewards:

+60 Attack Damage

+18 Lethality

Shieldbreaker: You deal 300% additional damage to Shields.

2. Force of Nature

Force of Nature on Sion
Force of Nature on Sion / Courtesy of Riot Games

Cost: 2900 gold

Item rewards:

+350 Health

+55 Magic Resist

+7% Move Speed

Rhythm of Ionia: Taking Ability damage grants you +6 Move Speed and +4 Magic Resist for 5 seconds (stacks up to 5 times; 1 stack per unique ability).

3. Chempunk Chainsword

Chempunk Chainsword on Fiora
Chempunk Chainsword on Fiora / Courtesy of Riot Games

Cost: 2700 gold

Item rewards:

+45 Attack Damage

+200 Health

+15 Ability Haste

Cursed: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

4. Staff of Flowing Water

Staff of Flowing Water on Nami
Staff of Flowing Water on Nami / Courtesy of Riot Games

Cost: 2100 gold

Item rewards:

+60 Ability Power

+15% Heal and Shield Power

+150% Base Mana Regeneration

Riptide: Healing or Shielding an ally grants you both 15% Move Speed and 20-40 (ally lvl 1-18) Ability Power for 3 seconds.

5. Death's Dance

Death's Dance on Aatrox
Death's Dance on Aatrox / Courtesy of Riot Games

Cost: 3100 gold

Item rewards:

+50 Attack Damage

+40 Armor

+15 Ability Haste

Ignore Pain: 35% of physical damage taken (15% for ranged) is dealt over 3 seconds instead.

Defy: Champion takedowns grant you 30% Move Speed for 2 seconds, cleanse Ignore Pain's remaining damage, and heal you for (20% total Health) over the duration.