League of Legends Mythic and Legendary Items Revealed

Mythic and Legendary items were recently revealed via the League of Legends official twitter account.
Mythic and Legendary items were recently revealed via the League of Legends official twitter account. / Photo by Riot Games

Mythic and Legendary items were recently revealed via the League of Legends official twitter account.

The new Mythic and Legendary items are soon to debut on the PBE as Riot Games prepares for a complete overhaul of the current item system. These changes come in light of an updated approach to item balancing as Riot Games prepares for the 2021 Preseason. These items will be featured on the PBE for six weeks of testing prior to their live release.

League of Legends Mythic and Legendary Items Revealed

Marskman Mythics

Galeforce

  • Mobility
  • 3,400 Gold
  • +55 Attack damage
  • +20% Attack speed
  • +20% Critical strike chance

Active - Zephyr strike: Dash in target direction, firing three missiles at the lowest health enemy near your destination (prioritizing champions). Deals a total of 105-300 (lv 1-18) (+30% bonus attack damage) magic damage, increased against low health targets by up to 50% against targets at 30% health. (90 second cooldown)

Mythic Passive: Grants all other legendary items +3% move speed.

Kraken Slayer

  • Anti-tank
  • 3,400 Gold
  • +60 Attack damage
  • +25% Attack speed
  • +20% Critical strike chance

Harpoon: Every third attack is enhanced, dealing an additional 80-120 (lv 1-18) (+30% bonus Attack damage) true damage.

Mythic Passive: Grants all other legendary items +10% Attack speed.

Immortal Shieldbow

  • Survive burst
  • 3,400 Gold
  • +50 Attack damage
  • +15% Attack speed
  • +20% Critical strike chance
  • +12% Life steal

Lifeline: When taking damage that would reduce you below 30% health, gain a 150-650 (lv 1-18) shield for 3 seconds. In addition, gain 20% life steal for 8 seconds. (90 second cooldown)

Mythic Passive: Grants all other legendary items +8 armor and +8 magic resist.

Tank Mythics

Sunfire Aegis

  • Ramping damage
  • 3,200 Gold
  • +450 Health
  • +30 Armor
  • +30 Magic resist
  • +15 Ability haste

Immolate: Deal 20-40 (lv 1-18) (+1% bonus health) magic damage per second to nearby enemies (increased by 50% against minions and monsters). Damaging enemy champions or epic monsters with this effect adds a stack, increasing subsequent immolate damage by 12% for 5 seconds (stacks 6 times).

Radiance: At max stacks, your basic attacks explode around you, burning nearby enemies for your immolate damage for 3 seconds.

Mythic Passive: Grants all other legendary items +5 ability haste.

Frostfire Gauntlet

  • Slows enemies
  • 3,200 Gold
  • +350 Health
  • +50 Armor
  • +30 Magic resist
  • +15 Ability haste

Immolate: Deal 20-40 (lv 1-18) (+1% bonus health) magic damage per second to nearby enemies (increased by 50% against minions and monsters)

Frostfire: Attacks create a frost field that slows enemies by 30% (+4% per 1000 bonus health) for 1.5 seconds. (4 second cooldown)

Mythic Passive: Grants all other legendary items +100 health and +7.5% size.

Berserker Suit

  • Initiation
  • 3,200 Gold
  • +350 health
  • +30 Armor
  • +50 Magic resist
  • +15 Ability haste

Active - Pursuit: Grants +75% move speed when moving toward enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion move speed by 75% for 2 seconds. (90 second cooldown)

Immolate: Deal 20-40 (lv 1-18) (+1% bonus health) magic damage per second to nearby enemies (increased by 50% against minions and monsters).

Mythic Passive: Grants all other legendary items +5% tenacity and slow resist.

AD Assassin Mythics

Duskblade of Draktharr

  • Teamfight multikill
  • 3,200 Gold
  • +55 Attack damage
  • +18 Lethality
  • +25 Ability haste

Dusk: Attacking an enemy champion deals 50-150 (lv 1-18) (+30% bonus Attack Damage) additional physical damage and slows them by 99% for 0.25 seconds (15 second cooldown). When a champion you have damaged within the last 3 seconds is killed, reset this cooldown and gain invisibility for 1.5 seconds.

Mythic Passive: Grants all other legendary items +5 ability haste.

Eclipse

  • Dueling
  • 3,200 Gold
  • +55 Attack damage
  • +18 Lethality
  • +10% Omnivamp

Moon Strike: Hitting a champion with 2 separate attacks or abilities within 1.5 seconds deals bonus physical damage equal to 16% of their maximum health and grants you 30% move speed and a 150 (+80% bonus attack damage) shield (100 (+60% bonus attack damage) for ranged champions) for 2 seconds. (6 second cooldown, 12 seconds for ranged champions).

Mythic Passive: Grants all other legendary items +5% armor penetration.

Prowler's Claw

  • Assassination
  • 3,200 Gold
  • +65 Attack damage
  • +21 Lethality
  • +10 Ability haste

Active - From the Shadows: Dash through target enemy, dealing 100-200 (lv 1-18) (+45% bonus attack damage) physical damage and reducing their armor by 30% for 3 seconds. (60 second cooldown)

Mythic Passive: Grants all other legendary items +6 Lethality

AP Mythics (Mana)

Liandry's Anguish

  • Anti-tank
  • 3,400 Gold
  • +80 Ability power
  • +600 Mana
  • +25 Ability haste

Torment: Your spells cause enemies to burn for 60 (+10% ability power) (+4% target's maximum health) magic damage over 4 seconds, shredding their magic resist by 5% per second for 4 seconds (up to 25%)

Mythic Passive: Grants all other legendary items +5 ability haste

Luden's Tempest

  • Burst damage
  • 3,400 Gold
  • +80 Ability power
  • +600 Mana
  • +10 Ability haste
  • +10 Magic penetration

Echo: Damaging an enemy with an ability deals 100 (+15% of ability power) additional magic damage to your target and 3 nearby enemies and grant you 30% move speed for 3 seconds. (8 second cooldown)

Mythic Passive: Grants all other legendary items +5 magic penetration.

Everfrost

  • Slows enemies
  • 3,400 Gold
  • +80 Ability power
  • +200 Health
  • +600 Mana
  • +10 Ability haste

Active - Frigid Blast: Deal 100 (+30% ability power) damage in a cone, slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are rooted instead. (45 second cooldown)

Mythic Passive: Grants all other legendary items +15 ability power

AP Mythics (Non-Mana)

Hextech Rocketbelt

  • Mobility
  • 3,200 Gold
  • +80 Ability power
  • +250 Health
  • +15 Ability haste

Active - Fire Bolt: Dash in target direction, unleashing an arc of rockets that deal 250-350 (lv 1-18) magic damage. Then, gain 75% move speed toward champions for 1 second. (40 second cooldown)

Mythic Passive: Grants all other legendary items +5 magic penetration

Axamuk's Folly

  • Magic vamp
  • 3,200 Gold
  • +80 Ability power
  • +15 Ability haste
  • +150 Health
  • +10% Omnivamp

Corruption: For each second in champion combat, deal 3% bonus damage (max 15%). While this effect is maxed, convert 100% of the bonus damage into true damage.

Mythic Passive: Grants all other legendary items +5% magic penetration.

Night Harvester

  • Teamfight multikill
  • 3,200 Gold
  • +80 Ability power
  • +250 Health
  • +15 Ability haste

The Reaping: Damaging an enemy champion deals 150-250 (lv 1-18) magic damage and grants you 25% move speed for 1.5 seconds. (60 second cooldown per champion)

Mythic Passive: Grants all other legendary items +5 ability haste

AD Fighter Mythics

Trinity Force

  • Burst damage
  • 3,333 Gold
  • +33 Attack damage
  • +33% Attack speed
  • +200 Health
  • +15 Ability haste

Swift Strikes: Your attacks grant you 25 move speed and (5% base attack damage) base attack damage for 3 seconds. Base attack damage increase stacks up to 6 times.

Spellblade: After using an ability, your next attack deals (200% base attack damage) bonus physical damage (1.5 second cooldown)

Mythic Passive: Grants all other legendary items +15% attack speed

Goredrinker

  • Dueling
  • 3,300 Gold
  • +45 Attack damage
  • +400 Health
  • +15 Ability haste
  • +150% Base health regen

Active - Thirsting Slash: Deal (110% total attack damage) physical damage to enemies in a circle. Recover (20% total attack damage) health +12% missing health for each champion hit (15 second cooldown, reduced by ability haste)

Aggression: Gain 1% increased attack damage for every 5% of your missing health (max 15% attack damage at 75% missing health)

Mythic Passive: Grants all other legendary items +3 ability haste and +5 attack damage

Stridebreaker

  • Slows enemies
  • 3,300 Gold
  • +50 Attack damage
  • +20% Attack speed
  • +300 Health
  • +10 Ability haste

Nimble: Dealing physical damage grants you 20 move speed on hit for 2 seconds, increased to 60 if it kills the unit.

Active - Swift Slash: Lunge a short distance and deal (110% total attack damage) physical damage to enemies in a circle, slowing them by 60%, decaying over 2 seconds. (20 second cooldown)

Mythic Passive: Grants all other legendary items +3% move speed

Divine Devourer

  • Anti-Tank
  • 3,300 Gold
  • +40 Attack damage
  • +400 Health
  • +25 Ability haste

Spellblade: After using an ability, your next attack deals bonus physical magic damage equal to 6% of your max health (1.5 second cooldown, 150% base attack damage minimum range)

Feast: When spellblade hits a champion, heal for 60% of the damage amount

Mythic Passive: Grants all other legendary items +100 Health

Enchanter Mythics

Shurelya's Battlesong

  • Team mobility
  • 2,600 Gold
  • +300 Health
  • +25 Ability haste
  • +10% Move speed

Active - Inspire: Grants you and nearby allies 40% decaying move speed for 4 seconds and 60-100 (lv 1-18) bonus magic damage over the next 3 attacks or ability hits against champions.

Mythic Passive - Grants all other legendary items +3% move speed.

Locket of the Iron Solari

  • Survive burst
  • 2,600 Gold
  • +150 Health
  • +25 Ability haste
  • +30 Magic resist
  • +30 Armor

Active - Intervention: Grant nearby allies a 260-430 (ally lv 1-18) shield, decaying over 2.5 seconds. (90 second cooldown)

Iron Aura: Grant nearby allied champions +5 armor and magic resist.

Mythic Passive: Grants all other legendary items +2 armor and magic resist increase to iron aura.

Moonstone Renewer

  • Healing over time
  • 2,600 Gold
  • +150 Health
  • +25 Ability haste
  • +100% Base mana regeneration

Vital Stream: When affecting champions with attacks or abilities in combat, heal the most damaged nearby ally for 30-60 (lv 1-18) Health (2 second cooldown). Each second spend in combat with champions increases this healing effect by 25% (max 100%).

Mythic Passive: Grants all other legendary items +5% ability haste.

New Legendary Items

The Collector

  • 3,000 Gold
  • +45 Attack damage
  • +20% Critical strike chance
  • +18 Lethality

Contract Killer: If you deal damage that would leave an enemy below 5% health, kill them. Kills grant you an additional 25 gold.

Navori Quickblade

  • 3,400 Gold
  • +60 Attack damage
  • +20% Critical strike chance
  • +30 Ability haste

Nimble Strikes: Your critical strikes with attacks reduce your non-ultimate ability cooldowns by 20% of their remaining cooldown.

Force of Nature

  • 2,900 Gold
  • +350 Health
  • +55 Magic Resist
  • +7% Move speed

Rhythm of Ionia: Taking ability damage grants you +6 move speed and +4 magic resist for 5 seconds (stacks up to 5 times; 1 stack per unique ability).

Serpent's Fang

  • 2,800 Gold
  • +60 Attack damage
  • +18 Lethality

Shieldbreaker: You deal 300% additional damage to shields.

Horizon Focus

  • 3,000 Gold
  • +100 Ability power

Focus Fire: Damaging a champion with an ability at over 850 range or immobilizing them reveals the target and increases your damage dealt to them by 15% for 6 seconds.

Cosmic Drive

  • 3,000 Gold
  • +60 Ability Power
  • +200 Health
  • +30 Ability haste

Spelldance: Dealing damage with abilities grants 10 (+20% ability haste) move speed for 4 seconds.

Demonic Embrace

  • 3,000 Gold
  • +80 Ability power
  • +400 Health

Passive - Azakana Gaze: Dealing ability damage to a champion causes them to take 2% of their maximum health as magic damage every second for 4 seconds. You gain 20 armor and magic resist while enemies are afflicted (+5 for each additional champion affected)

Serylda's Grudge

  • 3,000 Gold
  • +50 Attack damage
  • +30% Armor penetration
  • +20 Ability haste

The Grudge: Your damaging abilities slow by 30% for 1 second.

Silverweave Legplates

  • 3,000 Gold
  • +35 Attack damage
  • +200 Health
  • +35 Magic resist

Active - Quicksilver: Remove all crowd control debuffs and gain +40% tenacity and slow resistance for 3 seconds. (90 second cooldown)

Chempunk Chainsword

  • 2,700 Gold
  • +45 Attack damage
  • +200 Health
  • +15 Ability haste

Cursed: Dealing physical damage applies 40% grievous wounds to enemy champions for 2 seconds. If the target is below 50% health, this effect is increased to 60% grievous wounds.

Chemtech Fumigator

  • 2,100 Gold
  • +45 Ability power
  • +15 Ability haste
  • +100% Base mana regeneration

Cursed: Dealing magic damage applies 40% grievous wounds to enemy champions for 2 seconds. Immobilizing enemy champions applies 60% grievous wounds instead.

Staff of Flowing Water

  • 2,100 Gold
  • +60 Ability Power
  • +15% Heal and shield power
  • +150% Base mana regeneration

Riptide: Healing or shielding an ally grants you both 15% move speed and 20-40 (ally lv 1-18) ability power for 3 seconds.

Ancient Runestone

  • 1,000 Gold
  • level 13 required to purchase

Control: This item can store up to 3 purchased control wards.

Visions of Ixtal: If you have placed 20 stealth wards, transform this item into Ixtali Wardstone.

Ixtali Wardstone Upgrade

  • 2,100 Gold
  • +40 Ability haste
  • +10% Move speed

Control: This item can store up to 3 purchased control wards.

Visions of Ixtal: Increase your stealth ward and control ward caps by 1.

Updated Legendary Items

Several previous legendary items will be updated In addition to the plethora of new mythic and legendary items revealed above. All of the following legendary items currently in the game below will soon to be receiving changes.

  • Infinity Edge
  • Guinsoo's Rageblade
  • Lord Dominik's Regards
  • Essence Reaver
  • Phantom Dancer
  • Gargoyle Stoneplate
  • Spirit Visage
  • Abyssal Mask
  • Frozen Heart
  • Randuin's Omen
  • Titanic Hydra
  • Ravenous Hydra
  • Black Cleaver
  • Sterak's Gage
  • Death's Dance
  • Wit's End
  • Blade of the Ruined King
  • Zeke's Convergence
  • Knight's Vow
  • Mikael's Blessing
  • Mortal Reminder
  • Thornmail
  • Morellonomicon
  • Muramana
  • Seraph's Embrace

Removed Legendary Items

The following items effects were deemed to far off from their intended effects to salvage and will be removed from the game.

  • Adaptive Helm
  • Athene's Unholy Grail
  • Frozen Mallet
  • Hextech GLP-800
  • Hextech Gunblade
  • Spellbinder
  • Statikk Shiv
  • Twin Shadows
  • Jungle items (see below)

Jungle Items

Junglers will now pick one of two starter items, Doran's Forgeheart and Doran's Hailseed, which, after smiting a few times, will disappear from their inventory to permanently grant its effects as a passive and upgrade smite to chilling or challenging smite.

Doran's Forgeheart

  • 350 Gold
  • +10% Omnivamp vs. monsters

Doran's Forgeheart will upgrade to include all of the following traits.

  • Tooth and Nail
  • Ashen Path
  • Huntsman
  • Leyline Walker

Tooth and Nail

  • Damaging monsters burns them for (2% bonus health) (+10% ability power) (+5% bonus attack damage) magic damage over 5 seconds. Monsters who would die to the burn die immediately.

Ashen Path

  • Smiting 5 times consumes this item to upgrade your smite to challenging smite and grant the effects of this item permanently.

Huntsman

  • Killing large monsters grants 60 bonus experience. The first large monster killed grants 150 bonus experience instead.

Leyline Walker

  • Regenerate up to 8-15 (lv 1-18) mana per second when in the jungle or river, based on missing mana.

Doran's Hailseed

  • 350 Gold
  • +10% Omnivamp vs. monsters

Doran's Hailseed will upgrade to include all of the following traits.

  • Tooth and Nail
  • Frostworn Path
  • Huntsman
  • Leyline Walker

Tooth and Nail

  • Damaging monsters burns them for (2% bonus health) (+10% ability power) (+5% bonus attack damage) magic damage over 5 seconds. Monsters who would die to the burn die immediately.

Frostworn Path

  • Smiting 5 times consumes this item to upgrade your smite to chilling smite and grants the effects of this item permanently.

Huntsman

  • Killing large monsters grants 60 bonus experience. The first large monster killed grants 150 bonus experience instead.

Leyline Walker

  • Regenerate up to 8-15 (lv 1-18) mana per second when in the jungle or river, based on missing mana.

Given the vast amount of changes soon to take place to League of Legends items, expect significant balancing to occur before these items arrive in the live patch.