League of Legends Patch 10.4 Jungle Changes: Full List of Champion Changes

Is this the face of a jungler? The answer is yes on League of Legends Patch 10.4.
Is this the face of a jungler? The answer is yes on League of Legends Patch 10.4. / Riot Games

League of Legends Patch 10.4 jungle changes arrived with a fair few new faces joining the jungle pool. Those champions include Darius, Zed, and even Gnar.

Here's everything you need to know about the new junglers on League of Legends Patch 10.4.

Darius Jungle in Patch 10.4

Riot Games' new philosophy when it comes to the jungle revolves around widening the number of champs that can be played in the position. If players can focus on the nuances of jungling, while not having to learn a new champion at the same time, then perhaps low-MMR players would jungle more often.

With that in mind, Darius is receiving a buff to Hemorrhage (Passive) and Decimate (Q) to help him survive in the jungle. Hemorrage will now deal 120 percent damage to all monsters up from 100 percent on Patch 10.3 and Decimate will now heal if it hits large monsters like Gromp, Red Buff and Blue Buff.

Garen Jungle in Patch 10.4

Even though Garen has already seen some time in the jungle at low-MMR, he'll be receiving a small buff to his Judgement (E) that will allow it to deal 150 percent damage to non-Epic monsters. This means that Garen will have an easier time clearing camps like Raptors and Wolves, but will not have the added ability to solo drakes early on in games.

These buffs are in addition to damage buffs on his Decisive Strike (Q) and magic resist and armor buffs on his Courage (W).

Gnar Jungle in Patch 10.4

Gnar players will be happy to know the champion is receiving a set of buffs that will make him viable in both top lane and jungle. Gnar's Hyper (W) will now deal 300 damage to monsters when stacked at all levels as opposed to scaling over time in Patch 10.3.

Gnar will also receive a damage buff to Gnar! (R) and an overall increase in base movement speed that will help him stick to enemies better when in Mega Gnar form.

Zed Jungle in Patch 10.4

The most surprising new addition to the jungle champion pool is the notorious master of shadows. Zed is getting quite a few buffs to make his jungle clear viable including two unique buffs to Contempt for the Weak (Passive). Contempt for the Weak will now deal 100 percent more damage against monsters and the maximum damage against monsters will increase by 80 at level 1, 110 at level 7 and 140 at level 17.

Other New Junglers in Patch 10.4

Three more junglers make their way back into the jungle on Patch 10.4: Talon, Diana, and Mordekaiser. Each of the champions receive a buff to the damage it deals to monsters to help in sustain through a clear early in the game.

Mordekaiser's Darkness Rise (Passive) will now deal 10 more damage at level 1 against all monsters scaling to 20 more damage at level 18 over the damage it would have dealt on Patch 10.3.

Talon's Blade's End (Passive) will now wound all monsters for 120 percent damage up from 100 percent damage on Patch 10.3.

Diana's Moonsilver Blade (Passive) will now deal 150 percent damage on all non-Epic monsters.