League of Legends Patch 10.4 Rune Changes Detailed
By Blake Toman
League of Legends Patch 10.4 rune changes went live Tuesday.
This patch might be known as, "the jungle patch" for making Zed and Darius into junglers, but it also features a number of changes to runes from every single tree.
Here's everything you need to know about the buffs and nerfs to runes in League of Legends Patch 10.4.
League of Legends Patch 10.4 Rune Changes Detailed
Hail of Blades Buffed on Patch 10.4
Hail of Blades is a popular rune on junglers like Xin Zhao who can use their auto attacks to activate their crowd control abilities. In an attempt to broaden the number of champions that can effectively utilize the rune, the maximum time between Hail of Blades empowered attacks has been increased from two seconds to three seconds.
Its cooldown has also been increased from four seconds out of combat to eight seconds in total. This means that Hail of Blades users can, in theory, activate the rune multiple times over the course of single fight.
Legend Runes Nerfed on Patch 10.4
This rune change is designed to target how Legend runes in the Precision tree stack at the highest level of competitive play. Players will now only earn Bloodline, Alacrity, and Tenacity stacks after killing 25 minions as opposed to 20 on Patch 10.3.
Overall, this change should hardly effect gameplay for most players and will most likely have only a minimal impact at the professional level where players will still be able to stack with relative ease.
Perfect Timing Nerfed on Patch 10.4
The changes to Perfect Timing on Patch 10.4 nerf the rune significantly. Players will now receive their Replica Stopwatch at 14 minutes as opposed to 10 minutes on Patch 10.3, but takedowns reduce the timer by two minutes for every takedown.
Perfect timing is also getting nerfed by no longer additionally reducing the cooldown of Guardian's Angel, Gargoyle Stoneplate, and Zhonya's Hourglass by 15 percent.
Phase Rush Buffed for Melee on Patch 10.4
With the majority of champions taking phase rushing being low cooldown mages like Ryze and Cassiopeia, the movement speed buff for melee champions has been increased and the maximum time between attacks increased to attempt to broaden the champion pool that can take the rune.
The maximum time between attacks is increased to four seconds from three seconds on Patch 10.3 and the movement speed buff is increased by 5 percent at all ranks for melee champions. This change is also an indirect buff to Darius in the top lane and in the jungle. As he is one of the few melee champions that can effectively use the rune.
Prototype: Omnistone Fixed
Some keystones are easier to activate than others and two of the most difficult runes are Conqueror and Press the Attack. The change on Patch 10.4 assures the players will no longer get Press the Attack of Conqueror as their first rune.
Unflinching Fixed
Unflinching was previously not giving players 10 percent slow resistance per Summoner Spell on cooldown because of a bug. Now players will receive that bonus from the rune, resulting in a 20 percent slow resistance if the player has both Summoner Spells on cooldown.