League of Legends Patch 10.6 Will Include Buffs to Soraka, Teleport and Ryze
By Blake Toman
League of Legends Patch 10.6 contents were previewed Tuesday.
According to a tweet by Riot Games' Lead Gameplay Designer for League of Legends, Mark Yetter, League of Legends Patch 10.6 will include buffs to Soraka, Teleport, and Ryze. The buffs will be accompanied by a small number of nerfs and extensive changes to the jungle champion pool.
League of Legends Patch 10.6 Buffs
The biggest change on Patch 10.6 will be, by far, the change to Teleport. Teleport will now scale with level, starting with a 480 second cooldown at level 1 and scaling to a 240 second cooldown at level 18. Teleport will now also grant a 30 percent movement speed for three seconds after completing, scaling to a 45 percent increase at level 18.
As far a champions go, Patch 10.6 is a buff heavy patch, with Soraka, Anivia, Urgot, Kayn, Kindred, Hecarim , Xerath, Veigar, Draven, Morgana, Twisted Fate and Ryze all receiving some improvements. The majority of buffs will do little to change the strength of any of champions on the list, outside of perhaps the buff to Twisted Fate, which will increase his Pick a Card (W) AP ratios, Soraka, which will increase her total healing after landing Starcall (Q), and Anivia, which will increase the amount of time in which an empowered Frostbite (E) will be available after casting Glacial Storm (R).
Wukong will also receive his along awaited rework on Patch 10.6. Which means the changes currently on the Player Beta Environment will hit live severs and hopefully reinvigorate the rarely seen champion.
League of Legends Patch 10.6 Nerfs
Aphelios, Garen, Darius, Shaco, and Senna are all receiving nerfs on Patch 10.6, along with the prominent funneling strategy and Death's Dance. The nerfs to most of the champions won't hit hard, as only AD Shaco will be receiving a nerf to his Hallucinate (R) clone's attack damage and Garen will only be receiving a slight nerf to his critical strike build path and slightly less magic resist per level.
The nerf to funneling, though, does deserve a deeper look, as it will also function as yet another nerf to junglers. In order to dissuade the common Taric and Master Yi funnel, the Monster Hunter passive on Jungle Items will reduce minion XP by 50 percent. While this should put an end to the funnel, at least in theory, it will punish junglers who pull of successful ganks, or catch too much lane CS after their laners die. Considering the already significant level disparity between junglers and laners around Level 6, this penalty will only increase the amount of time it takes junglers to become relevant again in the game after Level 3.
League of Legends Patch 10.6 Jungle Champions
Quite a few mages will be buffed in an attempt to bring them into the jungle, with Zyra, Brand and Morgana all receiving increased damage to monsters to their abilities. Shen, Teemo and Yorick will also get increased damage to monsters, presumably to help them clear more efficiently.
There are also plans to fix autofill parity in matchmaking along with duo queue parity, but there are no details as to what that entails yet.