League of Legends Patch 9.14 Changes
League of Legends Patch 9.14 change notes are live, and it's turning out to be a pretty impressive patch. Not only are there multiple champion reworks and tons of balance changes, but Riot is adding specific counters to shields, healing, and other mechanics. Here's a quick rundown of the biggest changes.
League of Legends Patch 9.14 Changes
Today's patch notes begin with the following statement:
"During this patch, we're introducing certain counter mechanics to some champions' existing abilities. Our general thought is: Having natural counters to common and powerful effects in the game will help make it healthier in the long-term. And as a part of our overarching Summoner's Rift balance strategy, we want to continue encouraging diversity in lane picks and push safer and more reliable champions to a more "sharp" space like other champions are in currently."
A number of champions have had their abilities tweaked with special anti-shield, anti-healing, flat damage reduction, true sight, and anti-mobility mechanics.
For example, Blitzcrank received the following change:
R - Static Field now removes shields on enemies before its other effects (damage and silence)
Some champions have also received partial reworks.
Akali's W, Twilight Shroud, received the following changes:
Stealth Type: Obscurity ⇒ Invisibility (Akali is now fully revealed by True Sight effects, rather than only her outline)
Cooldown: 25/22/19/16/13 seconds ⇒ 20 seconds at all ranks
Energy Restore: 40/50/60/70/80 ⇒ 80 at all ranks
Removed Duration Extension: Twilight Shroud's duration no longer extends if Akali breaks invisibility by basic attacking or using abilities
Malphite finally had his W reworked into Thunderclap:
W - Thunderclap
Empowered Basic Attack: Malphite's next basic attack within 6 seconds gains 50 increased range and deals 20/35/50/65/80 (+0.2 ability power) (+0.15 armor) bonus physical damage
Rocky Road Cone: For the next 5 seconds after casting, Malphite's basic attacks cleave enemies in a cone in front of him, dealing 10/20/30/40/50 (+0.2 ability power) (+0.1 armor) physical damage to enemies hit
Cost: 25 mana at all ranks ⇒ 30/35/40/45/50 mana
Swain had his passive and ultimate reworked:
Passive - Ravenous Flock
Removed Storing Soul Fragments: Swain can no longer store up to 5 Soul Fragments in reserve, empowering Demonflare
New Soul Eater: Swain permanently stores Soul Fragments, increasing his maximum health by 5 per Soul Fragment
New Soul Drinker: Collecting a Soul Fragment restores 4/5.5/7% of Swain's mana
Be sure to check the patch page for a full list of all the rest of the changes. It's a long one!
Cover Image Courtesy of Riot Games