League of Legends Preseason 2023 Jungle Explained

Courtesy of Riot Games

The jungle role has gone through many changes when compared to how it used to work before League of Legends Preseason 2023.

It appears that Riot Games, the developers behind League of Legends, want to make Jungle a more pleasant role to play for newcomers as a lot of the changes made are common complaints that people have had with the role before. If this sounds like you, read on as you might be pleasantly surprised by the changes League of Legends has made to the jungle role.

Here is everything we know about the Jungle role changes in League of Legends Preseason 2023.

League of Legends Preseason 2023 Jungle Explained

While a lot of the changes made to jungle camps are purely stats changes, there were changes made to the jungle to better help players understand what to do. The first of these changes is showing the recommended pathing for champions in the jungle. Having this clears up a lot of the confusion of having to find a jungle guide online.

As well, there are three new jungle items. The items are detailed below:

Mosstomper

  • Mosstomper’s Courage: Gain a 75-330 (based on level) health shield after killing a monster camp or after 10 seconds out of combat. This shield will remain indefinitely. Players will gain 20% Tenacity and slow resist while the shield is present and for 3 seconds after it has been broken.
  • Protection Buff: Take 30% reduced damage from monsters while at least 2 allies are within 1300 units

Scorchclaw

  • Scorchclaw’s Slash: Scorchclaw will accumulate Ember stacks at a rate of 3 stacks per 0.5 seconds or 100 stacks upon killing a large monster. At 100 Ember stacks, your next instance of damage against an enemy champion will slow all enemies in a 250 unit radius by 30% (decaying over 2 seconds) and deal burn damage equal to 5% of the target's maximum health in true damage over 4 seconds to the primary target.
  • Protection Buff: Take 30% reduced damage from monsters while at least 2 allies are within 1300 units

Gustwalker

  • Gustwalker’s Gait: Gain 45% bonus move speed when entering a brush that decays over 2 seconds after leaving the brush. This is increased to 60% for 2 seconds after killing a large monster.
  • Protection Buff: Take 30% reduced damage from monsters while at least 2 allies are within 1300 units

Smite is now 600 damage to monsters and minions. A new change is that the summoner spell will evolve twice per game. The evolutions are detailed below:

First Evolution

  • Smite damage will be increased to 900 true damage against monsters
  • Smite is now castable on enemy champions, dealing 80-160 (based on level) true damage and slowing the target by 20% for 2 seconds
  • The jungle item will remain in your inventory
  • Companion will visually evolve
  • Smite’s icon will upgrade

Final Evolution

  • Smite damage will be increased to 1200 against monsters and will do 50% of its damage as AoE damage against nearby monsters
  • Players will become empowered and receive buffs depending on their chosen companion
  • The jungle item will be removed from your inventory
  • Companion will visually evolve
  • Smite’s icon will upgrade

The next major change is showing leash ranges for monster camps. Before, players would have to make an educated guess on how far a monster camp could be pulled out without resetting but now, players can see a ring on the ground showing exactly where the camp can be pulled to. While this is a nice change for new players, it comes at the cost of not being able to take double camps at the same time since the leash range has gotten smaller.

With these changes, players looking to break into the jungle role will have less tedious information to look up and can instead get to the meat of the game.

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