League of Legends Wukong Rework Goes Live in Patch 10.6
By Max Mallow
League of Legends' Wukong rework is set to go live in Patch 10.6 after much anticipation.
Wukong has been a niche pick for quite some time. He hasn't been outstanding at one particular role and has fallen out of favor in the meta. These changes set to make him a strong bruiser, assassin or even jungler based on how he develops in players' hands.
"One of our primary goals of this update is to give Wukong more of that true trickster playstyle that it felt like he was missing. As a result, we're giving his combat pattern more versatility and ways to outplay his opponents," Riot Games said in the Patch 10.6 notes.
League of Legends Wukong Rework Goes Live in Patch 10.6
Here's a list of Wukong's rework changes per the League of Legends Patch 10.6 notes:
Base Stats
- Magic Resist: Changed from 32.1 to 28
- Health: Changed from 577.8 to 540
- Mana: Changed from 265 to 300
- Mana Growth: Changed from 38 to 45
- Recommended Items: Updated to reflect the strength of bruiser builds
Passive - Stone Skin
- Armor: Now 5-11 (Level 1-18) per nearby champion
- Removed Magic Resist per nearby champion
- Health Regen (NEW): Now grants 0.5% maximum health regeneration per five seconds
- Man in the Mirror (NEW): Bonuses are increased by 62.5% for five seconds every time Wukong on his decoy hit an enemy champion or monster (stacks up to eight times for a total bonus of 500%)
Q - Crushing Blow
- Bonus Attack Damage increased to 30/55/80/105/130 (+0.5 bonus attack damage)
- Bonus Range changed to 75/100/125/150/175
- Hit Fast (NEW): Cast time now scales with Wukong's attack speed
- QOL: Added a timer to the ability icon to show how much time is left to use the empowered attack
- Decoy CDR (NEW): Whenever Wukong or his decoy deal damage with basic attacks or abilities, Crushing Blow's cooldown is reduced by 0.5 seconds
- Cooldown changed to 9/8.5/8/7.5/7 seconds
W - Warrior Trickster
- Kind of Pure of Heart (NEW): Added a 300 range dash that can't go over walls
- Stealth duration changed to one second
- POOF! removed
- Cooldown changed to 20/19/18/17/16 seconds
- Cost changed to 60 mana
- Decoy Damage Reduction (NEW): Wukong's decoy now mimics his attacks and ultimate, but deals 50/55/60/65/70% damage
- Decoy Basic Attacks (NEW): The decoy will attempt to attack enemies Wukong has recently attacked
- Decoy Q (NEW): The decoy's next attack is empowered
- Decoy E (NEW): The decoy gains bonus attack speed
- Decoy R (NEW): The decoy will start spinning and knock-up enemies that haven't been knocked-up already from the initial ultimate cast
E - Nimbus Strike
- Damage changed to 80/120/160/200/240 (+0.8 ability power) magic
- Bonus attack speed changed to 40/45/50/55/60%
- Attack speed buff duration changed to five seconds
- Cooldown changed to 10/9.5/9/8.5/8 seconds
- Cost changed to 30/35/40/45/50 mana
- Distance to target post-dash changed to 75
R - Cyclone
- Make it Double (NEW): Wukong can now cast his ultimate a second time within 8 seconds. The second cast can knock-up enemies a second time
- Knock-up duration changed to 0.75 seconds
- Spin duration changed to two seconds
- Damage per second changed to 4-8% maximum health (+1.1 total attack damage)
- Spinning movement speed changed to 20%
- Spin cancellation changed to after 0.5 seconds
- Damage tick rate changed to 0.25 seconds (each tick of damage now applies Conqueror)
- Distance to target while spinning changed to 50
- Doesn't Move Her Body Like a (NEW): Wukong can now cast other abilities to cancel his ultimate
- Keep on Spinning: Wukong's bonus attack speed duration from Nimbus Strike is refreshed while spinning
- QOL: Added a timer to the ability icon to show howm uch spin time is left and homw time he has left to recast the ability before it goes on cooldown