Madden 21 Update 1.10: 3 Biggest Takeaways

What's new in the Madden 21 1.10 update?
What's new in the Madden 21 1.10 update? / Photo by Electronic Arts

Madden 21 Update 1.10 went live Monday, bringing changes and updates to every corner of the game. There were a ton of minor bug fixes, as well as quality of life improvements all around. Here are the three biggest changes in the Madden 21 1.10 update.

Madden 21 Update 1.10: 3 Biggest Takeaways

New Abilities

Three new abilities were added to the game, as well as some fixes for older ones. New for 1.10 are the Run Committed, Pass Committed and Deflator abilities.

According to the patch notes:

  • Run Committed - Defenders with this ability will dominantly win run blocks when they correctly use the Guess Play adjustment to predict a run. Incorrect guesses will result in a loss.
  • Pass Committed - Defenders with this ability will win pass blocks when they correctly use the Guess Play adjustment to predict a pass. Incorrect guesses will result in a loss.
  • Deflator - Defenders with this ability will cause increased fatigue penalties when tackling a Ball Carrier with a non-conservative tackle.

Gameplay and Bug Fixes

This updated fixed and fine tuned many of the mechanics in the game. Bugs have been fixed and other mechanics have been balanced. Overall, this should make games feel smoother and less confusing when minor bugs pop up.

Madden Ultimate Team Fixes

Various bug fixes and quality of life improvements have been made to MUT.

  • Improved the accuracy of difficulty descriptions for Challenges 
  • Various quality of life improvements among different MUT UI screens
  • Addressed an exploit where users could complete one play challenges and get bonus XP
  • Updated logic to address player feedback that the play clock would wind down to the point where pre-snap adjustments were difficult to execute
  • Addressed an issue allowing users to intentionally leave certain positions in the depth chart empty to get receivers to auto-sub in at the tight end positions, and then use this to exploit the ‘audibles by personnel’ feature in gameplay; with this change, you will now get defensive players subbed into any offensive position that is left empty on the depth chart, which will prevent any audibles from those sets as the defender doesn’t fit any offensive personnel packages
  • Addressed a gameplay issue specific to Ultimate Team where specific QB’s would cause bad snaps over his head occasionally on Jet Sweep types of plays