Overwatch Experimental Patch Notes Nov. 30: Full List

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In prep for the Overwatch Creator Cup tournament, three content creators oversaw the recent experimental card changes.

Experimental Mode in Overwatch allows players to test out any potential new balance updates, game modes, and rule changes. For this update, three content creators were invited to work with the Overwatch team to apply some significant changes to every hero in every role.

Streamer Violet took on the support changes, Florida Mayhem streamer Flats oversaw the tank changes, and streamer Somjuu was in charge of DPS. Below, we've listed every change that has been made in the recent Overwatch Experimental update.

Overwatch Experimental Patch Notes Nov. 30: Full List

Hero Updates - Tank

D.Va

  • Pilot D.Va quick melee damage increased from 30 to 100
  • Defense Matrix
    Size increased by 10%
  • Boosters
    Duration increased from 2 to 4 seconds
    Speed increased by 25%
  • Eject
    Ejecting out of the mech now ejects you at 15 meters per second up, and 10 meters per second in the direction you are holding

Orisa

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  • Health changed from 200 health and 250 armor, to 1 health and 399 armor
  • Now wears a Christmas hat
  • Protective Barrier
    Health reduced from 600 to 300
    Cooldown reduced from 10 to 8 seconds
  • Fusion Driver
    No longer slowed while firing
  • Fortify
    Duration increased from 4 to 6 seconds
    Can now be headshot while using Fortify
  • Halt
    Cooldown reduced from 6 to 4 seconds

Reinhardt

  • Armor health increased from 200 to 225 (total health 525 now)
  • Barrier Field
    Health increased from 1600 to 2000
  • Fire Strike
    Damage reduced from 100 to 80
    Now has 2 charges
    Projectile speed increased by 100%
  • Earthshatter
    Knockdown duration increased from 2.5 to 3 seconds
    Now deals 400 damage in a 1.5m radius around the impact point (where the hammer hits the ground)
    Blocking an enemy Earthshatter now plays the voice line “You shame yourself”
    Blocking an enemy Earthshatter now shows up in the kill feed (using Rein’s shield icon)
  • Steadfast
    Knockback resistance increased from 30% to 40%
  • Charge
    Can now be ended early by pressing the Charge key a second time

Roadhog

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  • Maximum health reduced from 600 to 500
  • Scrap Cannon pellet damage reduced from 6.6 to 5.0
  • Chain Hook
    Impact damage increased from 30 to 70
    Cooldown reduced from 8 to 6
  • Take a Breather
    Healing reduced from 300 to 250
  • Whole Hog
    Now lifts Roadhog while using it if he is pointed downward

Sigma

  • Health increased from 300 to 400 (500 total)
  • Sigma is now able to hold Jump while airborne to slow his descent
  • Experimental Barrier
    This ability is now disabled.
  • Accretion
    Impact damage increased from 30 to 40
    Explosion damage increased from 40 to 50
    Now susceptible to Reflect/Deflect abilities, such as Defense Matrix
    Sigma now uses his “Yes” voice line after every use
  • Kinetic Grasp
    Cooldown reduced from 12 to 8 seconds
    Now increases Sigma’s movement speed by 100% while active

Winston

  • Knockback effects are now 30% less effective against Winston
  • Winston deals 100% more damage to deployable objects (Barriers, Turrets, etc.)
  • Jump Pack
    Now deals up to 100 damage to enemies within 4 meters of the launch location
    Travel speed increased by 30%
  • Primal Rage
    Health bonus increased from 500 to 1000

Wrecking Ball

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  • Grappling Claw
    Max duration is now 3.5s
  • Roll
    Jump height increased by 100%
    Full speed impact damage on collisions reduced from 50 to 40
    Can now change directions a lot more quickly and easily
  • Piledriver
    Minimum damage reduced from 20 to 15
    Maximum damage reduced from 100 to 80
    Cooldown reduced from 10 to 8 seconds
    Can now be used from a slightly lower height
  • Adaptive Shield
    Shields granted per target reduced from 75 to 50
    Duration increased from 9 to 12 seconds
    Cooldown reduced from 15 to 12 seconds

Zarya

  • Particle Cannon (Primary Fire)
    Primary fire minimum damage increased from 75 to 85 damage per second
  • Particle Cannon (Secondary Fire)
    Alt fire explosions no longer hurt yourself
    Alt fire knockback increased by 150%
  • Particle Barrier
    Health increased from 200 to 250
    Size increased by 50%
  • Projected Barrier
    Health increased from 200 to 250
    Size increased by 50%

Hero Updates - DPS

Ashe

  • Coach Gun
    Now has 2 charges
  • Dynamite
    Cooldown increased from 12 to 14 seconds
  • The Viper
    Hip fire recovery reduced from 0.25 to 0.22 seconds
  • Take Aim
    Aim-down-sight movement penalty reduced from 30% to 10%

Cassidy

  • Peacekeeper (Secondary Fire)
    Damage increased from 50 to 55
  • Combat Roll
    Now usable while airborne
  • Flashbang
    Cooldown increased from 10 to 12 seconds
  • Deadeye
    Now spawns more tumbleweeds. Mind the thorns.

Bastion

  • Configuration: Recon
    Bullet spread reduced by 15%
  • Configuration: Tank
    Now grants 100 bonus armor

Doomfist

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  • Health reduced from 250 to 225
  • The Best Defense... (Passive)
    Shields gained through normal abilities increased from 30 to 40
  • Meteor Strike
    Landing time after confirmation reduced from 1 to .05 seconds

Genji

  • Cyber-Agility
    Wall Climbing speed increased by 50%
    Wall Climbing now refunds Double Jump's availability
  • Shuriken
    Recovery reduced from 0.68 seconds to 0.6 seconds

Hanzo

  • Storm Arrows
    Now ricochet off surfaces up to 5 times
  • Lunge
    Cooldown reduced from 5 to 3 seconds

Junkrat

  • Total Mayhem
    Grenade count increased by 100% and grenades drop in a 30% wider area
  • Frag Launcher
    Impact damage reduced from 40 to 30
    Minimum explosion damage educed from 10 to 8
  • Concussion Mine
    Maximum damage increased from 120 to 125
    Minimum damage reduced from 30 to 25

Pharah

  • Hover Jets
    Holding Crouch while airborne increases falling speed
  • Concussive Blast
    Cooldown reduced from 9 to 8 seconds
  • Jump Jet
    Cooldown reduced from 9 to 8 seconds

Reaper

  • Shadow Step
    Movement Speed increased by 40% for 6 seconds after ending
  • Hellfire Shotguns
    Pellet spread reduced by 15%

Soldier: 76

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  • Sprint
    Automatically reloads Heavy Pulse Rifle after 3 seconds of continuous use
  • Tactical Visor
    Now increases Heavy Pulse Rifle damage by 10% while active

Sombra

  • Hack
    Affected targets now take 20% increased damage from all sources for 3 seconds
    Cooldown increased from 8 to 12 seconds
  • Machine Pistol
    Bullet spread reduced by 10%

Symmetra

  • Teleporter
    Teleporting now increases movement speed by 50% for 1.5 seconds

Torbjörn

  • Rivet Gun (Weapon)
    Recovery time reduced from 0.6 to 0.45 seconds
  • Forge Hammer
    Damage increased from 55 to 75
  • Overload
    Now increases Forge Hammer damage to 125 while active
  • Deploy Turret
    Damage reduced from 14 to 11

Tracer

  • Recall
    Now restores all Blink charges
    Cooldown increased from 12 to 14
  • Pulse Pistols
    Ammo increased from 40 to 50

Widowmaker

  • Widow's Kiss
    Automatic fire minimum damage after falloff increased from 3.9 to 5
    Automatic fire maximum damage increased from 13 to 15
  • Infra-Sight
    Now resets Grappling Hook's cooldown

Hero Updates - Support

Ana

  • Sleep Dart
    Eliminating sleeping targets resets the cooldown
  • Nano Boost
    Now applied to Ana when used without a target

Baptiste

  • Biotic Launcher
    Healing Grenades now affect Baptiste as well
  • Regenerative Burst
    Now damages enemies instead of healing allies
  • Exo-Boots
    Now deals 40 damage to enemies within 4 meters upon landing

Brigitte

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  • Inspire
    No longer heals allies. Instead, triggering Inspire now reduces the cooldown of Repair Pack by 0.5 seconds
  • Repair Pack
    Charges increased from 3 to 5

Lucio

  • Sound Barrier
    Cost reduced by 30%
    Now deals massive damage to enemies Lucio lands directly on top of
  • Sonic Amplifier
    Fire rate increased by 15% while Wall Riding. After 1 second of Wall Riding, this bonus is reduced by 50%

Mercy

  • Valkyrie
    Killing Blows extend the duration by 3 seconds
  • Caduceus Staff
    Healing now reduces from 55 HPS to 40 HPS over 2 seconds while connected
    Healing returns to its normal HPS over 2 seconds while not active
  • Resurrect
    Can now be canceled by using Secondary Fire while channeling, refunding 50% of its cooldown

Moira

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  • Biotic Grasp (Primary Fire)
    Biotic Grasp's healing now consumes Moira's own health if used while out of energy
  • Biotic Orb
    Allies that receive at least 100 healing from the same Biotic Orb are cleansed of all status effects
    Enemies that suffer at least 100 damage from the same Biotic Orb are slowed by 30% for 1.5 seconds
  • Fade
    Now Cleanses status effects from allies Moira passes through and allied players that are around her when it ends

Zenyatta

  • Discord Orb
    Damage amplification reduced from 25% to 20%
    Can now be applied to Barriers, Turrets, and other attackable objects
    No longer reveals the position of its target through line of sight
    Line of sight return time reduced from 3 seconds to 1.5 seconds
  • Harmony Orb
    Line of sight return time reduced from 3 to 1.5 seconds
  • Transcendence
    Total healing reduced from 1800 to 1200
    Now applies Discord Orb to nearby enemies