Priority Re-Queue, Echo Nerfs Arrive in Overwatch Update
The latest Overwatch update brings priority re-queueing and a few hero balance changes to live servers Tuesday.
Overwatch players who find themselves in competitive games that collapse because of early leavers now receive a priority re-queue in their next queue. The matchmaker will then prioritize finding an appropriate game, often significantly reducing wait times in queue.
Competitive Open Queue Season 2 begins Tuesday. It arrives alongside Alien Zarya and the following hero balance changes, Workshop updates and bug fixes.
Overwatch Hero Updates June 16
Echo
Focusing Beam
- Range reduced from 20 to 16 meters
Genji
Shuriken
- Damage increased from 28 to 30
- Secondary fire spread reduced from 12 to nine
Deflect
- Duration increased from 1.5 seconds to two
- Can now be cancelled manually
Hanzo
Storm Arrows
- Damage increased from 60 to 70
Orisa
Halt!
- Increased sound effects volume
Overwatch Workshop Updates June 16
New Workshop Actions
- Attach Players
- Detach Players
- Start Forcing Player Position
- Stop Forcing Player Position
New Workshop Values
- Is In Alternate Form
- Is Duplicating
- Hero Being Duplicated
Bug Fixes
- Fixed a bug in which restarting a rule that was using the Wait action and then executing the same Wait action on the same frame could cause the action to wait forever
- Fixed a bug in which using a chased variable for the rate or destination of the Chase action that was modifying it would cause incorrect behavior
- Fixed a bug in which the final objective of an Assault, Hybrid, or Escort map could be completed when Disable Built-In Game Mode Completion was in effect
- Fixed a bug in which reaching 100% distance or capture progress on the final objective of an Assault, Hybrid, or Escort map would cause endless beeping if Disable Built-In Game Mode Completion was in effect
- Fixed a bug which caused the Stop Transforming Throttle action not to work
- The Is Using Ultimate value now returns true when D.Va is using either of her ultimate abilities
- The Is Using Ultimate value now returns true for the first few frames of Echo’s ultimate (After the first few frames, check the new Is Duplicating value)
- The Is Using Ultimate value now returns true for Ashe only while B.O.B. is alive
- Fixed a bug which caused the Respawn action to stop working for players that had recently been resurrected
- Fixed rules with Echo as the designated hero not always executing correctly during or after her ultimate
- Fixed the Is Primary Fire value sometimes returning incorrect values after Winston’s ultimate and during Hanzo’s Storm Arrows ability
- The Is Using Ability 2 value no longer returns true for Widowmaker if her only existing Venom Mine has been fired off the map
- Fixed a bug where script error messages remained on screens for certain subroutine errors even after fixing the issue in the editor
- Fixed a bug preventing Set Objective Description from working when executed prior to the player spawning in
- Fixed a bug preventing Disable Built-In Game Mode Announcer from working in certain modes
- Fixed a bug preventing the Damage Over Time effects from occurring when first starting the Molten Floor Workshop Preset
- Fixed a bug preventing Set Match Time from being able to be used while in Assemble Heroes in CTF
- Fixed a bug preventing certain abilities from triggering Dealt/Received Knockback Events (Junkrat's self-knockback from Concussive Mine, Doomfist's Rocket Punch, and Reinhardt's Rocket Hammer)
- Fixed a bug preventing Sigma's Ultimate Ability from working properly when gravity settings were altered via Workshop or Custom Game Settings
- Fixed a bug preventing the names of Dummy Bots from properly showing up in Kill Cams, POTGs, and End of Match Summaries
- Fixed a bug where Destroy All Dummy Bots failed to work in certain scenarios
Overwatch Bug Fixes June 16
General
- Deathmatch - Fixed a bug where the end of round flow music would not transition properly
Fixed a bug in which custom game settings were sometimes being reverted to default between rounds of a Control map or when causing one’s own death while Respawn as Random Hero is active - Custom games will no longer shut down due to server load issues when using Mei’s primary fire with a 0% freeze rate
- Fixed a bug where custom game lobby privacy settings were reset when importing a share code
Heroes
Echo
- Fixed a bug that would allow Reinhardt's Charge to hit Echo when using her Duplicate ability
- Fixed a bug where Echo would lose her ultimate charge if she dies with her ultimate target confirmation active
- Fixed a bug with Echo becoming stuck in her Focusing Beam animation
- Fixed a bug where a cloned hero's communication wheel settings would not copy over properly
Mei
- Fixed a bug that would cause Mei's hat to fall off when using Cryo-Freeze while wearing her Mei-rry skin
- Fixed a bug with Mei's drone not animating correctly at the end of her Blizzard ultimate ability
Sombra
- Fixed a bug where Sombra could sometimes hack people right as they started an ability that would prevent hacking (i.e. Wraithform, Meteor Strike)
Symmetra
- Fixed a bug where Symmetra Turrets could be placed on certain spawn doors