The Ascent in First-Person View Looks Absolutely Incredible
By Jack O'Dwyer
One content creator has shown the world just how visually stunning and detailed the cyberpunk world of Neon Giant's The Ascent truly is.
Thanks to a special tool for the Unreal Engine 4, YouTuber and content creator Gaming with Griff Griffin (@GameGriffin) has offered fans a glimpse into the amount of hard work and dedication put into The Ascent. He uploaded a single video to his YouTube channel showcasing the breathtaking, realistic detail that can be seen over every surface and model in-game.
This is something you need to see for yourself. Fortunately, we've broken down how Griffin managed it and how you can do it, too.
How to Unlock The Ascent in First Person
The video is only made possible using the Universal Unreal Engine 4 Unlocker (UUU), currently hosted on gitHub. The author has neatly outlined the process of actually running the software on its download listing.
Essentially, while The Ascent is running, users simply need to run the UUU, allow it access to the current session of gameplay by "injecting" it via the software's General menu tab, and then bring up the console command menu in-game by tapping the appropriate button—usually "~" or the Tab key.
The specific key can actually be checked and changed via the UUU Configurations tab. If done properly, a single dark line will appear at the very bottom of the screen. This is the Console Commands "menu," as it were. If nothing happens, we recommend double-checking the Configurations tab.
From there, users can:
- Enter "EnableCheats1" into the Console Commands bar.
- Load any level you want to explore in first person.
- Enter "toggledebugcamera" into the Console Commands bar.
This switches the user from character controls to camera controls. They'll be able to fly around the world and see every inch of The Ascent from the ground-up. However, they won't be able to move their character at the same time. To return to character controls, simply enter the debug command again. Unfortunately, however, this snaps the camera back to its default position.
Don't forget to keep the software open!
The Ascent is a dungeon-crawler-esque title meant to be viewed high above the player character in the third person. This makes the level of detail even more impressive as it's possible the developers assumed there would be aspects players would never get to see without modifications. Despite this, everything is shaded and crafted as if it was meant to be viewed from the ground level.
It's truly an impressive feat.