Tribes of Midgard Elemental Weakness Explained
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Tribes of Midgard elemental weakness mechanic is essential to know to get you through the game, fighting a multitude of mobs who respond differently to different elements.
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Tribes of Midgard Elemental Weakness Explained
Just about every enemy in Tribes of Midgard responds to their opposite element by taking more damage from that source. A boss like Fenrir however, does not have a defined weakness.
Generally, the element a mob is weak to is pretty evident in that mob's design. For example, a mob like Brennalfar Warriors and Archers reside in the Smoky Highlands using fire, meaning they are weak to cold weapons.
Here's a proper breakdown of each mob and their weakness:
- Unsunken Mobs - weak to electric and lightning
- Dokkalfar Mobs - weak to electric and lightning
- Blue Goblins - weak against void
- White Goblins - weak to cold
- Blue Troll - weak against void
- White Troll - weak against cold
- Linnorm - weak against void
- Brennalfar Mobs - weak to cold
- Unfrozen Mobs - weak to fire
- Helthings - weak to electric and lightning