Tribes of Midgard Season 2: Serpent Saga is the Most Fun I've Had Gaming All Year
By Jack O'Dwyer
No, I'm not exaggerating.
I have to come clean. I was not a fan of Tribes of Midgard (ToM) before the reveal of this season. I didn't even own the game before mid-November 2021. When the ToM was revealed in June 2020, it didn't strike me as something I would want to get into. Collecting items to refine them into better items to craft weapons to beat baddies which drop more items to craft better weapons to beat bigger baddies seemed tired and overdone in gaming.
I can now say, with full certainty, I have never been happier to be wrong. Let me explain to you why you need to play the Serpent Saga.
Serpent Saga Brings ToM Full Circle
After previewing the newest build of ToM and having an absolute blast, I knew I had to go back and play the Wolf Saga—and, while that was still a good time, I came to a single conclusion:
There is a noticeable difference between the Wolf Saga and the Serpent Saga that I can only describe as a drastic improvement.
On the most basic level, the ability to explore the map beyond the shoreline and discover new strongholds, enemies, and treasures is great. Not having to fear losing all my stuff because I dodged too close to the water is a relief and, unsurprisingly, makes the world much easier to navigate. I cannot stress this point enough: thank the gods for swimming.
Seafaring is equally enjoyable. The controls are momentum-based which makes the experience pretty intuitive after the first voyage or so. The dangers lurking in the water and on the distant islands ensure that sailing is a lot more than a mode of transportation—though the visuals are stunning along the way. Players can't just zone out and occasionally steer away from a nearby rock.
The Ocean biome as a new area fits in with the world of Midgard in a way that feels wholly natural—as if it was there all along just waiting to be discovered. Enemies that appear while exploring the dusty sands of outer islands are factors in the environment rather than pieces placed upon them. I don't think I've ever been compelled to give a seal such a wide berth before.
Truly, Tribes of Midgard keeps its players engaged in every second of the round from start to finish and this has only been expanded on in Season 2. Norsfel has once again managed to find a sweet spot with its in-game variables and/or objectives that keeps the game fun without being overwhelming. "Losing" only made me want to re-roll the dice and try again with a new strategy in place.
Additionally, as a fan of Norse mythology, the attention to detail and references to the stories were exciting to see. Jormungandr's voice lines calling out for his parents—Loki and Angrboda—were chilling from both a gameplay and narrative standpoint.
Honestly, the whole encounter with Jormi is both appropriately challenging and well thought out. Even with developers overseeing the fight, my colleagues and I still had our axes full which I assume will be the case for many regardless of their chosen class. I won't spoil it, of course, but—from the perspective of a completely new player—there is truly a way for everyone to be involved in the battle to the best of their ability.
Last night felt a bit like Christmas Eve did when I was a kid. I can guarantee that nobody is more excited to have a rematch with Jormungandr than I am.
If you haven't played this game or weren't impressed with the Wolf Saga: give the Serpent Saga a try.