Valorant Patch 0.50: Full List of Weapon and Agent Balance Changes
By Max Mallow
Valorant Patch 0.50 notes were released Tuesday including multiple changes to the first-person shooter as the closed beta continues to transpire.
The highlights from the patch include changes to all rifles in the game and multiple Agent changes which is sure to switch up the beta's meta. Other changes include updates to the maps in the game and more.
Valorant Patch 0.50: Full List of Weapon and Agent Balance Changes
Here's every weapon and Agent balence change in Valorant Patch 0.50:
Gameplay and Balance
Weapon Updates
- You will no longer enter the “walking accuracy” state when transitioning from run to stop
- We noticed many players were entering a walking accuracy state during their run-to-stop transition that made it appear as if shots they fired/landed were done at full speed.
- Deadzone accuracy speed threshold increased from 25% to 30%
Rifles
- Recovery times on all Rifles have been updated, which should make tap and burst firing more efficient. Inaccuracy is accrued any time the weapon is re-fired prior to a complete duration of a weapon’s respective Gun Recovery Time.
- Base walk accuracy: 0.6° >> 0.8°
Vandal
- Horizontal (Yaw) Recoil reduced by 15% while crouched and stationary
- Gun Recovery Time: .4s >> .375s
- Tap Efficiency: 4 >> 6
Phantom
- Fixed an issue where the Gun Recovery Time was higher than intended
- Gun Recovery Time: .55s >> .35s
- Tap Efficiency: 3 >> 4
Bulldog (Automatic Fire)
- Fixed an issue where the Gun Recovery Time was higher than intended
- Gun Recovery Time: .55s >> .35s
Guardian
- Fixed an issue where the Gun Recovery Time was higher than intended
- Gun Recovery Time: .4s >> .35s
Machine Guns
Ares
- Price reduced from 1700 to 1600 credits
- Firing Error (this value is a curve that has intermediate values between each bullet; bullet 2 has slightly less error than bullet 1, and so on)
- Reduced the amount and intensity of horizontal (Yaw) recoil after the first eight bullets
Odin
- Reduced the amount and intensity of horizontal (Yaw) recoil after the first eight bullets
Agent Updates
Sage
- Slow Orb zone duration decreased from nine to seven seconds
- Slow Orb slowing amount decreased from 65% to 50%
Cypher
- Cyber Cage no longer slows enemies that move through it
- Spycam cooldown when destroyed increased from 30 to 45 seconds
Omen
- Dark Cover smoke duration increased from 12 to 15 seconds
- Dark Cover smoke projectile speed increased
- Dark Cover cooldown increased from 30 to 35 seconds
Viper
- Snake Bite radius increased from 350 to 450
Brimstone/Phoenix/Viper
- Height required to jump out of all damaging area denial abilities increased from 80 to 120
- Snake Bite, Fireball and Incendiary damage tick speed increased
Ability Credit Cost Tuning
- Sage Barrier Orb - Increased from 300 to 400
- Raze Blast Pack - Increased from 100 to 200
- Phoenix Curveball increased from 100 to 200
- Brimstone's Incendiary increased from 200 to 300
- Jett's Updraft reduced from 200 to 100
Agent Armor
- Armor carried over from prior rounds is no longer destroyed when new armor is purchased, allowing you to sell newly purchased armor and return to previous armor state
Max Credit Cap
- Total Credit Cap is reduced from 12,000 to 9,000
For more information on the patch, check out the full list of notes here.