Valorant Patch 4.07: Bug Fixes, Weapon Updates, and More
Riot Games has rolled out a brand new update for Valorant. Patch 4.07 brings with it some new server updates, adjustments to the Bulldog and Stinger, and more.
Keeping big online multiplayers like Valorant running smoothly is a hefty task. As content grows, adjustments need to be made to ensure a decent balance is kept across all weapons and abilities. Alongside that, with growing player bases, new servers are often needed to ensure everyone gets a chance to enjoy the game in their region.
That's what this latest patch has addressed in Valorant. Aside from the usual round of bug fixes, players in Latin America can enjoy a new set of servers to help improve the latency in the region. While these servers won't be live immediately, they should be up and running not long after the rollout of this patch.
Of course, that's not all. We've detailed the full list of patch notes for Valorant's 4.07 update.
Valorant Update 4.07: Full Patch Notes Detailed
Server Updates
- Added a new set of servers in Latin America.
Weapon Updates
- Bulldog and Stinger now delay firing inputs while bringing up the weapon to aim down sights (ADS).
○ Prevents you from getting burst mode accuracy improvements before they finish raising your weapon.
○ Adds a slight cost to the decision to switch to burst firing mid-combat.
○ You can still begin firing immediately while switching back to full auto/hip firemode.
- Ability-based weapons can now also be input-queued to equip after the current action. This includes: Chamber guns and ultimates for Neon, Jett, and Raze.
Store Updates
- Load times for the VP purchase page should now load in a matter of seconds.
Social Updates
- Added new detections for different AFK-like behaviors in rotating game modes.
Bug Fixes
Agents
- Fixed a bug where Yoru could use a weapon immediately at the end of his ultimate by exploiting an unwanted interaction with ropes.
- Fixed a bug where it was possible to defuse the Spike while channeling abilities.
- Skye’s Seekers can once again break through the destructible doors on Ascent.
Social
- Fixed a bug where comms-restricted players could not listen to team voice chat.
- Fixed a bug where players were not always immediately removed from the game afterbeing banned.
Competitive
- Fixed a bug that was causing performance bonuses to show at incorrect times.
Gameplay Systems
- Fixed an issue where briefly tapping the “Use Spike” button to plant the Spike could cause you to end up holding the Spike instead of your last equipped weapon.