Valorant Patch 5.03: Chamber Receives Notable Nerfs
By Max Mallow
Valorant Patch 5.03 notes were released Aug. 9 detailing changes to three key Agents, updates to the game's engine and more.
Patch 5.03 is the third update in Episode 5 Act 1 with changes focusing on three of the game's most popular Agents: Chamber, Neon and Jett. Since his inclusion, Chamber has been, as his ultimate implies, a Tour De Force in the meta. His kit makes him a nuisance to deal with and one of the most, if not the most popular Agent in the game. This update significantly nerfs him in key areas, while... "still keeping him competitive with the rest of the roster," according to Riot Games.
Valorant Patch 5.03: Full List of Changes
Here's the full list of changes in Valorant Patch 5.03, per Riot Games:
General Updates
- Engine update to Unreal Engine 4.26: update improves the tool set available to Riot Games, but update will likely go unnoticed by players. Riot Games says there are known issues, mostly with the UI. Riot Games is working on them, but the developer says to expect some funkiness in the game and in the Main Menu.
- Agent Browser visual design refresh
Agent Updates
Chamber
Rendezvous (E)
- Base cooldown increased from 20 seconds to 30
- Recall cooldown increased from 20 seconds to 30
- Cooldown set to 45 seconds whenever a Rendezvous anchor is destroyed
- Diameter size of the "ring" Chamber can stand in that allows him to active Rendezvous decreased from 21 meters to 15.
Trademark (C)
- Slow duration decreased from 9.5 seconds to 6
Tour De Force (X)
- Ultimate Points Required increased from 7 to 8
- Slow duration decreased from 9.5 seconds to 6
Headhunter (Q)
- Bullet Cost increased from 100 to 150
Ability Regional Damage Breakup
Neon
Overdrive (X)
- Damage per shot reduced from 22 to 18
- Killzone increased from 15 meters to 20
- Leg shot multiplier reduced from 1.0 to 0.85
- Headshot multiplier increased from 1 to 3
Chamber
Tour De Force (X)
- Leg shot multiplier reduced from 1.0 to 0.85
Jett
Bladestorm (X)
- Leg shot multiplier reduced from 1.0 to 0.85
Gameplay Systems Update
- Added ability to change "Ghost" keybind outside of Custom Games
Bugs
Agents
- Fixed an issue with Jett's Tailwind (E) where switching weapons in the middle of the dash would cause the weapon pull out animation to take longer than desired
Gameplay Systems
- Fixed a bug where some Reyna/Killjoy HUD elements were still visible after enabling Hide User Interface
- Fixed a bug where defuse animation wouldn't consistently play if the orb is tapped in rapid succession
Known Issues
- Changing crosshair opacity settings in-game causes crosshair preview visual to flicker
- Spike Announcements UI displaying incorrectly