Valorant Patch 7.07 Notes: Full List of Changes
The Valorant Patch 7.07 notes are here with a few major fixes to Gekko and Cypher.
Although Valorant Episode 7 Act 2 only has a couple weeks left, Riot Games is still delivering necessary bug fixes and map updates to make gameplay as smooth as possible. The patch addresses some pesky audio and Premier issues, and also removes the rank restrictions from Patch 7.06, making it easier for players to 5 stack.
Here's all the changes coming to Valorant in Patch 7.07, per Riot Games.
Valorant Patch 7.07 Notes: Full List of Changes
Check out the full list of changes in the Valorant Patch 7.07 notes.
Map Updates: Haven
- Enabled multithreaded rendering for discrete Intel GPUs and lowered required CPU core count.
Performance Updates
- Enabled multithreaded rendering for discrete Intel GPUs and lowered required CPU core count.
Bug Fixes: General
- To simulate surround sound on headphones, we offer an HRTF setting. We do not recommend combining the HRTF setting in game with other surround sound virtualization software at the same time since this will result in double processing.
- Note that other surround sound virtualization software cannot derive surround sound information from the stereo mix.
Bug Fixes: Cypher
- Neural Theft (X) now completes even if Cypher dies after casting.
- Fixed an issue where you could remain blinded if spectating a flash through Cypher’s Spycam (E) as the round ended.
Bug Fixes: Gekko
- Dizzy’s (E) enemy detection range is now correctly reduced while inside of Viper’s Pit (X) ability.
Premier
- Fixed an issue where the Attacker team takes priority over the Defender team in the Overtime vote.
- Fixed a bug where a second timer bar would appear after the “Choose Side” vote had already ended.
- Fixed a bug where certain scenarios would cause subsequent Overtime Priority votes to occur in the following round.