Warzone 2, Modern Warfare 2 Season 1 Patch Notes: All Weapon Buffs and Nerfs

"Season 01 marks the launch of the free-to-play Call of Duty: Warzone 2.0 and the much-anticipated DMZ experience."
"Season 01 marks the launch of the free-to-play Call of Duty: Warzone 2.0 and the much-anticipated DMZ experience." / Activision

At long last, Season 01 of Call of Duty: Warzone 2.0 and Modern Warfare II has officially arrived, and so have the patch notes.

From weapon balancing changes to bug fixes, quality-of-life additions and more, here's a breakdown of the Season 1 patch notes for Warzone 2 and Modern Warfare 2.

Warzone 2, Modern Warfare 2 Season 1 Patch Notes

Here are the official adjustments Infinity Ward and Raven Software have made in this patch:

Progression

  • Players can now progress beyond level 55 and earn Prestige rewards
  • Seasonal progression will not reset

New Weapons

Victus XMR Sniper Rifle

  • Free Weapon acquirable via the Season 01 Battle Pass (A7)

BAS-P SMG

  • Free Weapon acquirable via the Season 01 Battle Pass (A6)

M13B Assault Rifle

  • Unlocked via Store Bundle or Weapon Unlock Challenge 

Warzone 2, Modern Warfare 2 Season 1 Weapon Changes

Assault Rifles

All

  • Increase to long distance flinch on all Assault Rifles

Kastov 545

  • ADS speed increase
  • Improved ironsight ADS sight picture

Kastov-74u

  • ADS speed decrease
  • Hip spread increase

M4

  • Hip spread reduction

M16

  • Rate of fire increase
  • Hip spread reduction
  • Recoil recenter speed increase
  • Shot grouping improvement
  • Increase ADS movement speed
  • Increase strafing movement speed
  • Semi auto recoil reduction
  • Semi auto damage reduction 

STB 556

  • Close range damage reduction
  • Reduced sprint to fire speed

Battle Rifles

FTac Recon

  • ADS speed improvement
  • 5 round magazine - speed and handling improvement
  • Increased flinch caused by bullets
  • Hip spread decrease

SO-14

  • Increased hip fire when full auto

Handguns

  • Increase to close range flinch on all Handguns

LMGs

  • Increase to long distance flinch on all Light Machine Guns

Marksman Rifles

SA-B 50

  • Minor increase to flinch when hit

SP-R 208

  • Large increase to flinch when hit

Shotguns

All

  • Increase to close range flinch on all Shotguns

Lockwood 300

  • Damage range reduction 

Bryson 800

  • Close range damage increase
  • Hip spread increase

SMGs

All

  • Increase to long distance flinch on all Submachine Guns

FFS Hurricane

  • ADS move speed increase
  • Increased headshot damage
  • Increased far damage range

Minibak

  • Movement speed decrease
  • Damage range decrease
  • ADS speed decrease
  • Hip spread increase

PDSW 528

  • Movement speed increase
  • Damage range increase
  • ADS speed increase
  • Hip spread decrease
  • Adding Laser and Flashlight Attachments

VEL 46

  • Damage range increase

Sniper Rifles

Signal .50

  • Fixed attributes on the Signal .50 barrels

Weapon Bug Fixes

  • Fixed an issue with the Schlager TTF3 Riser ammo comb on the STB 556 Assault Rifle
  • Dropshot exploit fix
  • Fixed exploit with bipod mount launching, re-enabled bipod use
  • Fixed incendiary damage over time to not flinch the player

New Operators

Zeus (KorTac)

  • Unlocked automatically with purchase of Season 01 Battle Pass

Vehicles

Balancing

  • Reduced the critical damage multiplier on the Heavy Tank (from 1.6 to 1.25)
  • Reduced the damage of the PILA against tanks from 30 to 25%
  • Reduced vehicle explosive damage against other vehicles (percentage varies by vehicle)

Bug Fixes

  • Tuned exiting the RHIB to help mitigate an issue with players getting stuck
  • Exiting the RHIB now places you within the boat. You'll no longer be left in the water behind the boat when moving
  • Fixes to vehicle-on-vehicle bug that caused vehicles flying as a result of certain collisions and vehicles pushing others back
  • Fixed a bug where the vehicle camera was re-initializing after repairing a wheel
  • Fixed vehicles becoming permanently submerged when another vehicle lands on top of them

Equipment

  • The Drill Charge sticking to the Riot Shield will always kill the player using the Riot Shield (even if they have the Bomb Squad perk)

Killstreaks

  • Cluster Mines now stick to all vehicles
  • Ally deaths no longer give the player assist points while their Counter UAV is active

Warzone 2 Modes

Battle Royale

  • Core Solos
  • Core Duos
  • Core Quads
  • Third Person Trios
  • Unhinged Trios

DMZ

  • Trios

Warzone 2 New Perks

  • Birdseye: UAV and Radar pings show the heading of the enemy.
  • Bomb Squad: Take reduced damage from non-killstreak explosives. Reset fuse timers when picking up live grenades.
  • Fast Hands: Reload, use equipment and swap weapons faster.
  • Focus: Extended hold breath duration and reduced flinch when ADS.
  • Overclock: Field Upgrades are rechargeable and you can store an additional charge. Charge rate decreased by 20%.
  • Resupply: Start with an additional Lethal. Recharge equipment over 30 seconds. Previously known as Restock.
  • Strong Arm: Throw equipment further. See a preview of the trajectory.
  • Survivor: Enemies that down you get automatically pinged. Get revived faster by allies.

Warzone 2 New Field Upgrades

  • Battle Rage: An experimental stimulant that gives you an adrenaline rush resulting in quicker Health regeneration, resistance to enemy Tactical Equipment and explosives, and a constantly refreshed Tactical Sprint. This effect persists through damage.
  • DDoS: Activates a device that deactivates electronics, and disrupts enemy sensors in the immediate area for a short period of time.
  • Inflatable Decoy: A proximity activated decoy mine that violently deploys a kevlar target to confuse and distract opponents.
  • Portable Radar: Emits a periodic radar ping to detect nearby enemies.
  • Revive Pistol: Equip a revive pistol capable of reviving downed teammates or yourself. Hits to critical locations may be harmful to hostile targets.
  • Suppression Mine: A trip mine that, when triggered, emits a constant sound wave that disrupts enemy vision and slows their movement.

Modern Warfare 2 Maps

Shoot House

  • Shoot House (6v6) is now live with Season 01

Battle Maps

  • Fixed floating grass in Sarrif Bay
  • Fixed stretched texture in Santa Seña
  • Miscellaneous bug and exploit fixes across all Battle Maps

Core Maps

  • Fixed bullet penetration issues across some maps
  • Player and equipment collision fixes
  • Al Bagra Fortress barracks lighting fixed
  • Fixed some deployable cover locations
  • General exploit fixes

Modern Warfare 2 Modes

Multiplayer

  • Tier 1 is live with Season 01
  • Due to recently discovered issues, CDL Moshpit will not go live on the morning of 11/16, as expected

Special Ops

  • "Defender: Mt. Zaya - Modified" mission is now available
  • "High Ground" mission now available
  • Fixed bug where players were unable to revive a teammate if they went down near an ammo box
  • Now rewards Stars when collecting intel

Single Player

  • Addressed issue where player could get stuck in the elevator during the “Countdown” mission
  • Fixed issue where sequence would not kick off during second half of “Kill or Capture” mission

UI/UX

  • Combat Record has been added for Core Multiplayer
  • Calling card menu has been revamped to show challenges
  • Customize tab added (with the addition of custom loading screens)
  • Other new content types
  • Updates to Weapons tab
  • Players can now hold the Ping keybind to communicate via custom visuals and voice lines
  • Looking For Party feature now includes preference filters

Quality of Life

Console Field-of-View Slider

  • Consoles now have the option to adjust their field-of-view setting up to 120 degrees.

Improved Footstep Audio

The audio team has made significant improvements to the audio system to address this key area.

Squad Score in the UI

  • Players will now be able to see the total scores for their entire squad in the in-game Scoreboard.

Join In Queue

  • Players are now able to join other Players while they are queued up.
  • If a Player joins a full squad that is already queued, the squad will be removed from said queue.

Stowed Weapon Infil

  • To guarantee a fair match start, weapons are stowed while skydiving during initial deployment.

Ascenders

  • Players now can look around and shoot their weapon while using an ascender.
  • Players can now attach to an ascender while falling.

Parachuting

  • Players who are parachuting can now mantle and ledge hang.

Ledge Hanging

  • The new ledge hanging mechanic makes it easier to traverse over large obstacles.

Automatic Item Pickup

  • Backpack slots occupied by stackable items will automatically pick up additional copies until that stack reaches max capacity.

PC Settings

Stow Keybind

  • By default, you hold the "Scoreboard" key to stow and "Interact" to equip. Now you're able to set a different keybind for Stow.

Gyro Aiming

  • You’re now able to aim using your gamepad’s gyroscope.

"Backpack Behavior: Mixed"

  • This new option makes it possible to use the backpack with toggle (cursor) and hold (no cursor).

Ledge Hang Behavior

  • This option changes the inputs required to perform a Ledge Grab.

For more on Call of Duty, be sure to check out our top five lists:

Additionally, feel free to check out our timeline on the history of the Call of Duty franchise!