Warzone 2, Modern Warfare 2 Season 1 Reloaded Patch Notes: All Weapon Buffs and Nerfs
At long last, the Season 1 Reloaded midseason update for Call of Duty: Warzone 2 and Modern Warfare 2 has officially arrived, and so have the patch notes.
From weapon balancing changes to bug fixes, quality-of-life additions and more, here's a breakdown of the Season 1 Reloaded patch notes for Warzone 2 and Modern Warfare 2.
Warzone 2, Modern Warfare 2 Season 1 Reloaded Patch Notes: Full List
Here are the official adjustments Infinity Ward and Raven Software have made in this patch:
Warzone 2 Map
- General improvements to lighting and shadows across several major Points of Interest on Al Mazrah.
Warzone 2 Battle Royale Gameplay
Strongholds and Black Sites
- Increased number of active Strongholds to 5, up from 3.
- Black Site AI combatants now have additional Armor.
- Black Sites reward an upgraded version of the Stronghold UAV which will sweep twice as far and about 30% faster.
AI Combatants
- Damage per bullet reduced by 26%.
- Number of units per site reduced by 50% (Further reductions based on Squad sizes).
- Doubled time between reinforcement waves.
- Number of units per reinforcement wave reduced by 30%.
Warzone 2 DMZ Gameplay
Cash Values
- General changes to valuable items.
- Changes to cash rewards for Contracts.
Container Spawn Rates
- Increased Self Revives, Gas Masks, and Field Upgrades in First Aid Kits.
- Increased Plate Carriers, Backpacks, and Field Upgrades in Weapon Stashes.
- Decreased electronic components in Computer Towers.
- Decreased Toothpaste in Medical Cabinets.
- Decreased number of items found in Black Markets.
Plea for Help
- Eliminated Players are now able to request help from enemy Players, resulting in them joining the enemy Squad as a new member.
XP Tokens
- Can now be activated in the main lobby menu
Random Perks
- Successfully extracting multiple times in a row will provide Players with random Perks for their next Infil.
Medium & Large Backpacks
- These now allow for a third Weapon slot.
Faction Missions
- Made improvements to descriptions for better clarity.
MW2 Multiplayer Game Modes
Tier 1
- Fixed an issue where the minimap was not always appearing, or staying up, when calling in a UAV or Advanced UAV.
Invasion
Friendly AI will no longer set off Suppression Mines from the same team.
MW2 Multiplayer Map Updates
Battle Maps
- Fixed player collision issues in Santa Sena.
- Fixed for various tactical camera exploits.
- Fixed bullet collision exploits.
Core Maps
- Fixed various tactical camera exploits.
- Fixed for bullet penetration issues across some of the core maps.
- Fixed a few exploits where players could get to unintended areas.
- Fixed issues relating to lethal and tactical collision on the environment.
- Shoot House can once again be played in Private Matches.
MW2 Special Ops
- Added a popup hint for players attempting to reuse an armor box they’ve already used
- Fixed issue that caused ammo discrepancies when firing/reloading
- Fixed last stand zoom camera to no longer clip through ceilings
- Fixed “drop ammo” not functioning for equipped weapon when viewing backpack
High Ground
- Game will end if player leaves before picking a role if timeout to select a role has occurred.
- Fix to prevent player from leaving chopper gunner physics.
Defender Mt. Zaya
- Fix for players accessing hidden intel without a key.
- Fixed rare loss of functionality issue that could occur if a player joined on an already matchmaking player.
Low Profile
- Fix for "run over 10 enemies" daily challenge not tracking properly.
General Weapon Balance
- Akimbo P890, X12, Basilisk and .50 GS have received a damage reduction against armored opponents.
- Fixed an issue causing shotguns to inconsistently display the broken armor hitmarker.
- Shotguns can no longer kill fully armored players in one shot.
Assault Rifles
MX9
- Increased movement speed, ADS speed, and sprint to fire speed on the 32 round magazine.
M13B
- Blocking underbarrel launcher and shotgun on 7" Bruen B-M20 barrel.
Kastov-74u
- Small reduction to close damage; three hits to kill requires at least one chest hit.
Kastov 545
- Increase to muzzle velocity
- Small decrease to hip spread
- Increase close damage
- Increase to chest damage multiplier
SMGs
VEL 46
- Reduced hip spread.
- Increased movement speed.
- Increased far damage.
Pistols
Basilisk
- Blocking Basilisk compensators and flash hider on the FTAC ARROW barrel.
- Adding muzzle attachment usage on the FTAC ARROW barrel: LOCKSHOT KT85, SA LEVELER 55, CRONEN DARK KX30.
.50 GS
- Reduced hip spread.
- Increased 1 hit headshot range.
- Increased damage range.
- Increased neck and upper shoulder location damage multipliers.
- Increased bullet velocity.
- Increased damage range on SA LONGSHOT – 50 and SA TYRANT FIFTY barrel.
Shotguns
Expedite 12
- Added guard category: TV CF40 Guard, AZ-40 Shotguard, AZAROV T15.
Melee
Riot Shield
- Reduced movement speed.
- Reduced melee damage to 3 hit kill.
- Shield movement animation improvement.
- Longer switch time pulling out throwing knife when riot shield is equipped.
Launchers
JOKR
- Missiles no longer land out of bounds when targeting a wall on the edge of a map
- Improved the thermal readability when aiming in
Attachment Tuning
- Most beneficial Tuning value magnitudes have been increased.
- Some harmful Tuning value magnitudes have been decreased.
Optics
Thermal Optics
- Increased range of all optics thermal target identification range.
- Enemies’ heat signature fades when they are killed.
DRESXOM PRIME-90
- Improved quality of thermal image for improved target acquisition (including the Basileus Victus XMR blueprint from the Battlepass).
XTEN ANGEL-40
- Fixed rangefinder to fit in lens on the GS .50.
SZ HoloTerm
- Increased contrast on optic thermal rendering for improved target acquisitionAdded thermal toggle feature.
THERMO-OPTIC X9
- Increased contrast on optic thermal rendering for improved target acquisition.
Vehicle Balance
- Reduced collision damage taken by the Heavy Chopper, especially from landing.
- Increase health and damage resistance of the UTV.
- Increased falling damage to the ATV & UTV.
- Added custom turret rotation speed for the APC, Light Tank & Heavy Tank.
- Increased damage done by AI to both LTV versions.
- Reduced distance that boats can be piloted when completely out of water
- Adjusted vehicle exits to limit chances of not being able to exit on steep slopes
- Players will no longer get the “out of bounds” countdown when taking a vehicle from an enemy's restricted area in Ground War, and driving out of the zone.
- Fixed an issue where the player would continue to see the countdown if they get into a vehicle just outside the zone.
- Added dynamic crosshair for Tank.
Ally Visibility
- Ally nameplates disappear when an enemy is in the direct path of an ally, to prevent mistaking enemies for allies.
- In Tier 1 mode, this change only applies to allies behind geo. Allies with line of sight will always show nameplates to prevent friendly fire.
Killstreaks
General
- Players that have been killed in one-life modes with revive capabilities, such as Knock Out, will no longer be marked as an active player when using the Cruise Missile, Chopper Gunner or Gunship.
Care Package
- Fixed an issue that allowed players to spawn on a position where a care package is occupying, resulting in an immediate death.
MGB
- Fixed an issue that prevented players from calling out the MGB while swimming underwater.
Juggernaut
- The Juggernaut should now correctly switch between their minigun and pistol when entering and exiting water.
- Explosive weapons that stick to the Juggernaut (such as the Semtex, Drill Charge, etc...) should now inflict more damage against it.
- Fixed an issue where Juggernauts sometimes died to a single throwing knife in Tier 1.
SAE
- Fixed an issue that prevented explosions from doing damage to neutral and enemy occupied vehicles.
Sentry Gun
- Fixed an exploit that allowed Sentry Guns to be placed under the map in certain locations.
Field Upgrades
Portable Radar
- Portable Radars can now stick to vehicles.
Equipment
Radiation Blocker
- Now prevents the use of this equipment when performing a number of different actions such as slotting in armor.
- This should resolve a few issues where players no longer had their weapon, or could not interact with items.
- Now prevents the use of the equipment when performing a number of different actions such as slotting in Armor Plates. (DMZ)
Thermite Grenade
- Thermites will no longer persist on a player that was stuck, then died and respawned again.
Bomb Drone
- Players with 3 Armor Plates on the outer radius of an explosion will survive but receive critical damage.
Perks
Perk Packages
- Default Loadouts have been updated.
Quality of Life
- The XP tokens menu has been changed to display how much time is left on your XP tokens in the lobby screen.
- XP Tokens can now be equipped in the pause menu while in-game.
- XP Tokens can no longer be accidentally activated during Double XP events.
- Players who join a game in progress will no longer get a loss if their team loses the match.
- Attachments now have a tuning icon on them in preview, indicating which ones can be tuned and which ones cannot.
- Finishing Moves now count towards the 30 kills in third person Daily Challenge in Special Ops.
- "Stickerbook Challenges” in the After Action Report screen now say “Calling Card Challenge” instead.
- Operator bios are no longer cut off part of the way through.
- Acquiring a new blueprint will now display a pulsing dot next to the associated weapon in Gunsmith.
- Players will no longer seeing a black screen on some platforms when trying to purchase CP.
- Various issues with weapon and attachment unlocks and progression have been addressed, including stats display.
- Added Toggle vs. Hold for Ping Wheel.
Social
- Merged Hub & Friends tabs together.
- Switched to smaller Player Card widgets for Friends.
- Added support for batch/bulk sending of friend requests.
- Fixed various bugs impacting the join and/or invite to party features.
- Transition to Grid view when scrolling in Friends list.
Showcases
- Camera positions on Operators have been adjusted for better positioning with the UI
- Adjustments to Filter/Sort
- Fixed the Player Browser so it no longer scrolls when it isn’t full.
- Fixed an issue with Calling Cards not showing up in a players Showcase after they have set them.
- Fixed an issue where players weren’t properly sorting by progression in the Player Browser.
- Hides the empty attachments nodes on Weapon Inspection when there are no attachments slotted.
Channels
- Adjusted member list states (muted, talking, connected, etc.) to be more clear
- Adjusted text message states in game channel to be more clear who they were sent to
- Players in member list will now be divided by team in lobbies
- Fixed an issue where lobby players were still able to be heard when connected to a custom channel
- Added the ability to text chat with "Group" members
Groups
- Find or create communities with this new social feature.
Out of Bounds
- Time allowed outside of the playable area has been increased to 10 seconds.
Ammunition
- When Players drop a Weapon, the respective Ammunition will also drop to the ground. Moving forward, this Ammunition will be automatically looted should other Players with a partial stack of the same Ammunition type walk over it.
Ground Loot
- We’ve made improvements to ground loot priority so that interacting with desired items is easier.
Buy Stations
- Items purchased via Buy Stations will spawn spread out rather than stacked for easier interaction.
Gulag Elimination Alert
- A sound will play to notify the Squad when a member in the Gulag has eliminated an opponent or been eliminated.
Weapon Customization UI/UX
Graphs
- Default weapon attachments graph contribution no longer shows up as modification on stat graphs.
- Prevents seeing red or green on a default weapon’s stat graph.
- Fixes miscalculations shown in attachment tuning spider graph. Issue was prominent in sniper weapon optic’s category, Chimera’s barrel category, Bryson 800 stock category, SP-R 208 stock category, SO-14 stock category and LA-B 330 stock category.
Operators
CDL (LA Thieves)
- Added accent colors to goggles and straps for enhanced visibility.
CDL (New York Subliners)
- Adjusted accent colors for NYSL branding.
Bug Fixes
- Fixed an issue causing the game client to freeze upon unlocking Sector A15 in the Battle Pass.
- Fixed an issue causing reward previews to not appear as intended while navigating the Battle Pass.
- Fixed audio cutting off when skidding.
- Fixed attacking with fists causing players to lean out of vehicles.
Store
- Added 3D models for Operators and Blueprints when previewing Store Bundles.
Audio
- Fixed Dolby Atmos data issue where some sounds were not panning to ceiling speakers.
- Audio occlusion remains disabled in multiplayer as we investigate continuity issues impacting some players.
PC Specific
- Fixed an issue related to the menus causing FPS drops in the Firing Range.
- Fixed an issue that would make controllers vibrate even when the game wasn't the main window (tab/minimized).
- Fixed Night Vision Goggles prompt in the HUD.
For the full list of Warzone 2 and DMZ bug fixes, feel free to check out the official Season 1 Reloaded patch notes page.
For more on Call of Duty, be sure to check out our top five lists:
- Top 5 Call of Duty Games of All Time
- Top 5 Call of Duty Guns of All Time
- Top 5 Call of Duty Maps of All Time
- Top 5 Warzone Moments of All Time
- Top 5 Warzone Seasons of All Time
Additionally, feel free to check out our timeline on the history of the Call of Duty franchise!