5 Worst Junglers in League of Legends Patch 10.5

Here are the five worst junglers in League of Legends Patch 10.5.
Here are the five worst junglers in League of Legends Patch 10.5. / Riot Games

The worst junglers in League of Legends Patch 10.5 are important to know before the new update goes live (presumably) Thursday. Here are the champions we expect to be the five worst junglers in League of Legends Patch 10.5.

1. Gnar

Even though Gnar received several buffs on Patch 10.4, they didn't make the champion into the strong and viable jungler that Riot Games intended him to be. Instead, Gnar has the lowest win rate in the jungle at just above 36 percent.

This is probably due to the fact that his kit is much better suited for a solo lane than it is for clearing jungler camps, as he relies too much on Rage Gene (Passive) to turn into Mega Gnar in order to pull off effective ganks. Until his kit is either changed or his damage significantly buffed, chances are Gnar will remain one of the worst junglers in the game for some time.

2. Zed

Zed was another one of the champions brought into the jungle on Patch 10.4 and has been just as bad as Gnar so far, with a win rate of 36 percent on the current patch.

The reason Zed doesn't work in the jungle is simple: Zed's kit was never meant to jungle in any meaningful fashion. His damage before six isn't enough to secure kills in most lanes, unless you possess the mechanical skill of Faker or another professional mid laner. He also lacks any kind of crowd control or utility outside of one-shotting an opposing AD carry or mid laner, which is difficult to do when down in experience and gold due to the jungle changes at the beginning of Season 10.

3. Talon

Talon had a brief period of success in the jungle when lethality items like Duskblade of Draktharr, Yomuu's Ghostblade, and Edge of Night were strong, but has struggled ever since with a win rate just above 38 percent. Even though his kit seems tailored for the jungle with Assassin's Path (E) allowing him to leap over walls and path with ease.

But his kit offers little to his team in terms of utility or crowd control and is only really useful if he successfully isolate and kill a major carry on the enemy team. He also lacks the ability that Lee Sin, Rek'Sai, Olaf, and other junglers have to solo major objectives like Infernal Dragon early on in games.

4. Darius

Darius was yet another part of the Patch 10.4 jungler buffs and was considered to be a relatively strong pick on the latest patch. But, he's posted a win rate of just above 40 percent on Patch 10.4 and looks to be just as weak on Patch 10.5.

His kit is much more apt for jungling than Talon, Zed, or Gnar, but he lacks the kind of mobility that's needed to pull off successful ganks. He also doesn't have the ability to solo objectives until completing a few items, but the gold and experience changes at the start of Season 10 make it even more difficult for him to complete those items when mainly farming jungle camps.

5. Mordekaiser

Mordekaiser is a bad jungler, mostly because he's so much better when played in almost any other role. His set of abilities is great in lane, where the main damage he takes is in trades that allow him to utilize the shield from Indestructible (W) and damage from Darkness Rise (Passive) effectively. His Realm of Death (R), also allows him to avoid ganks effectively, or even remove the enemy jungler from the equation around Baron or Elder Dragon.

But as a jungler, if Mordekaiser uses his ultimate against the enemy jungler, both will lose the ability to smite the baron. In other words, one of the best things about Mordekaiser is gone the moment he's locked in as a jungler. He's much better in top or mid lane on Patch 10.5 and all subsequent patches just because those roles give more ways to use his kit to secure advantages for his team.